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Destiny

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Edited by ZeroSix: 1/14/2015 2:03:27 PM
4

Classes mostly equal, or class balance discussion.

This is a post of mine copied from a post talking about how bad locks are. So it is mostly posted in defence of locks. But I would love to open a discussion on balance that is less biased than rant post. Double instant kill stick or area of denial grenads, one hit kills melee during radiance, multiple stick opportunity when in radiance, over shield from melee damage. Or Instant wipe and area denial in a room super , area denial or grenades that chase, melee that replenishes grenades, secondary effect shorten super cooldown, blink, and the ability to activate a buff that shortens grenade cooldown whenever you damage someone with a grenade. Couple either one with claws exotic and the melee shield or grenade cooldown and super generation goes insane(first being sunsinger and second being void). Couple sunsinger with praxic and you can stick the whole team during radiance. Couple Voidwalker with obsidian mind and you have a Nova bomb factory. Warlock is a brutal class and is good all around. Titans are better in pve due to the grenade utility, bubble buffs they give, highest/longest jump of all classes, and are probably equal in pvp due to the grenades, panic super, one hit charge, or area of denial bubble, and shield on melee kill. Hunter is worse in pve with their situational super and lack of utility, but better in pvp due to their super kill potential. More Hunter analysis in the Tldr section. If I had to rate the classes Warlock Pvp 4.0 Pve 4.5 Total 8.5 Hunter Pve 3.5 almost 4.0 Pvp 4.5 almost 5.0 Total 8.0 or a soft 8.5 Titan Pvp 4.0 Pve 5.0 Total 9.0 1) Titan 2) Warlock 3) Hunter (barely underneath lock overall.) Tldr: All classes are close enough to be equal without needing adjustments. Hunter lags behind since their melee is non elemental, both have poor pve grenades, blade dancer has weak pve super(melee), and gunslinger is the only class with no shield or way to heal itself. However, in crotas end, hungering blade and melee cooldown reduction combo makes blade dancer a power house in the first two parts. In pvp their supers make up for all pve short comings.

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  • They're pretty balanced although hungering blade could use a tweak in PvP. I also feel Sunsinger Warlocks have the best advantage in rumbles followed closely by the Defenders.

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    • It's true. Hunters are op in pvp, but God do they suck monkey dick in pve.

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      • Hunter Golden Gun does abysmal damage in PvE. My HC headshots for more. Give GG precision damage that rivals Exotic Snipers. This will have Zero impact on PvP where GG is already a OHK. Arc Blade in PvE is only good for clearing yard trash. No one Arcs a boss or hard yellow. Give Arc Blade a defense shield vs Minions of Darkness. This will have Zero impact in PvP. Hunters Melee is worst out of the three. Blink strike should do more damage (same as warlock/titan) Throwing Knife is acceptable and separates skilled players from button mashers (like me). Hunter jumps are worst of the three. Triple Jump should go higher, as it stands you get about 5 feet more lift than double jump. Hunters should have much more directional control in the air and move faster in the air.

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        • Bump for exposure

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