Don't even get me started on matchmaking for "mini dungeons" in teams of 3 that give you lower level loot and "marks". Or pvping for gear fitted to that play style, with tournaments for the best pvp gear..... Or a multi world open concept where you can participate with other players to take down high level enemies in normal wandering and mission completing..... Or the "tank, sorcerer, and ranged" classes....
Man I could go on all night. You sir, are playing an MMO, just like wow, except with guns and space wizards.
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Hahahahahahahahahaha yea because I can't make this game fit call of duty at all. Just because it borrows systems from a genre does not make it part of that genre. Everything (minus your pvp comment) is in the game Diablo. All those systems exist there. Does that make Diablo a MMO? Then you take the actual session sizes, the tower for instance only allows 12-16 people in it. About the size of a call of duty game. You'll never see more than 12 anywhere in the game. Wow that's really massive. Wow has a bigger world, more people per instance of any part of the game world, by hundreds. Then you break down the classes, they follow an intentional call of duty design perk system. Only real difference is the whole kill streak/super. Please this game is only slightly more "MMO" than call of duty.