Posted this in another thread but here it is again. Arc warlock subclass that had a path to be true support while offering paths for offense.
[spoiler] [b]Class: Storm Caller[/b]
[b]Grenades:[/b]
[i]Static Field[/i]
Explodes and creates an area of effect that slows any enemies trapped inside.
[i]Lightning Rod[/i]
Calls down a bolt of lightning at the point of impact and launches enemies away from the point of impact.
[i]Electro Magnet[/i]
When attached to an enemy it draws nearby enemies towards it and explodes. If not attached to an enemy it only explodes.
[b]Melee: Lightning Bolt[/b]
A bolt travels from your hands in a straight line. Can cause precision damage.
[i]Perks[/i]
Flash: A precision hit blinds your enemy
Chain Lightning: Can no longer crit, but chains to two nearby enemies.
Overcharge: A kill with lightning bolt grants an overshield to you and two nearby allies.
[b]Super: Lightning Cage[/b]
Lightning explodes from you creating a dome of lightning that does an initial burst of damage and continuous damage to enemies inside.
[i]Perks[/i]
Battery: Your Lightning Cage continuously charges the shields of allies inside of it. If shields are full it charges an overshield.
Short circuit: Your Lightning Cage blinds enemies in range on activation and creates a second burst of damage. There is no lingering dome or continuous damage.
Defibrillate: Your lightning cage revives any dead guardians in its range on activation. Guardians revived do 50% damage for 6 seconds after being revived in this way.
[b]Jumps[/b]
Same as Void Walker.
[b]Perk Tree 1[/b]
[i]Control the Winds[/i]
Your Glide abilities have increased duration and speed. Blink has its distance increased.
[i]Capacitors[/i]
The duration of over shields created by your abilities is increased. Melee attacks against you while over shielded damage the attacker.
[i]One with the storm[/i]
Blink is reduced to one charge but creates an explosion and blinds enemies at both the position you activated it from and where you blink to.
[b]Perk Tree 2[/b]
[i]Arc Weapons[/i]
While you and your allies are under the effect of an overshield from one of your abilities, weapons do additional arc damage.
[i]Blink Grenades[/i]
Your Grenades teleport instantly to their location in a straight line. No limit on distance.
[i]Friendly Fire[/i]
Allies in the range of your grenades or struck by your lightning bolt have their shields recharged and do increased weapon damage for 5 seconds.
Edit: Tried to balance between support and offense. There is a direct path to being a true support character while also having fun offensive options.
Just a dream for me and something I had fun thinking up :)[/spoiler]
English
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You had me at "Storm Caller".
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Seems a little op, but definitely where Bungie should start with this subclass, true space mage style.
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Edited by Noob Sa1bot: 1/3/2015 10:09:14 PMYeah I was going for cool, things would have to be tweaked and whatnot, but I wanted there to be a true support style without completely losing the option for fun damage dealing. Should probably add that the melee is intended to do less damage than a hunters throwing knife as it doesn't really have a range limit and causes secondary effects. A precision hit should do about the same as a non precision throwing knife.