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1/1/2015 9:44:20 PM
1
Let me take it slow for you Impeded one. Just because one class has more damage resistance does not mean you have none. Unlike the other classes you can traverse the map with your super looking for targets. So stop crying and go back to eating paste bitch.
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  • You basically just said that I trade damage resistance for duration and flexibility. Sunsinger can move around too. (can even increase duration, though it's fairly short in unaltered state. Bladedancer as well, though not as long. Both of those can/do get a considerable damage bonus. If I take 4 shots to kill a normal player with a machine gun, the same amount of bullets will take down a GG at any point. Initiation as well as duration.

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  • I said you trade "some" damage resistance for mobility. That's to keep the class balanced with the others. No it's not perfect. Nothing bungie does is perfect point is though you do get above average health. I've put 3 shots into golden gun guy before with invective at very close range. 1-2 bullets kills normal guardian. Explain the third shot since there's "no" resistance for gg.

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  • Shotguns, particularly invective, which up till the recent update was a really fast firing gun, with little stability. You can't rely on it, nor most other shotguns to yield a reliable amount of damage. I'm putting it up to bad luck that you had to fire three times. You could have misjudged the range too, couple of pellets miss their mark, and he's still not dead. Come back after you've used a more reliable weapon on this thing. I've killed and not killed Warlock Sunsingers up close with shogtuns before. Failing one does not mean that its a universal rule that 2 or three shots don't take them down. Sure, they can have the damage resistance perk, but then they can't self resurrect. And if you encountered him/her and noticed just how mutch damage they did. You can deduce that they were using that particular perk. For a GG, though, three headshots with TDYK will kill 100% of the time.

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