From what I see in the game and from topics posted around the Forums, the main issue that everyone has is the inexorable grind.
I come from a long, long history of MMO's and RPG's. I have a deep understanding and appreciation for grinding for crafting mats and grinding strikes/raids/instances for that one specific piece of armor/weaponry. But what Bungie has done in Destiny is just mind-boggling, they've made the grind the core concept of the game.
Before 'The Dark below', there was precious little to do in this game. Repeat the same twelve bounties, run the same strikes, complete the VoG for the *insert number here* time, nightfall, weekly heroic, daily story mission... when typed in a Forum post, that seems like quite a bit to do; but in practice while actually playing the game, it's not a lot and all of it can be easily knocked out in an hour or two.
So we settled in for the grind, leaning on the promises ActiBungie leveled at us through DeeJ that the first expansion would give us what we wanted.
Very simply, they lied.
If 'The Dark Below' actually id anything, it made the grind doubly worse than it was before the DLC (because there is a laughably small amount of content, this is not an "expansion" as it added really nothing to the game). The DLC added new Light levels, made everything harder with the new levels while not adding to the rewards at all; which took the same grind we had before and added in huge amounts of frustration because in order to get the exact same rewards as before the DLC, you now had to deal with a frustratingly increasing difficulty. For no added benefit... There is a new vendor, sure; but then you place all of her items behind a wall of reputation gain, then gave her half the bounties that the original bounty vendor carries. this only doubles or triples the amount of time it takes to gain rep, thus exponentially increasing the grind for no other visible reason than to try to arbitrarily slow down player progress.
Bungie introduced new weapons. This is one of my bigger issue points with the DLC. Not only did you introduce new weapons, but at the same time you flat out took away the very option to get the older weapons. Why is this important? Because even though the new DLC weapons do more damage at base/max stats, the actual stats for all of the weapons are far, far worse than the original base-game weapons. A higher damage max does nothing to mitigate the crap-fest weapons when the stat/perk combinations make actually using the weapons a laughable concept. Those very same stat/perk combination make using the new weapons almost impossible, and they are far less effective than the older base-game weapons; but as I said, we don't even have the [i]option[/i] of purchasing the older and better weapons any more.
Why would you do this, ActiBungie? What did we do to piss you guys off so badly?
So, in order to deal with this we as players found ways to cut corners to get the maximum amount of materials/loot, for far less of a time expenditure (i.e. shorten the grind). But now we're getting punished yet again by ActiBungie because we're "not playing the way they intended". Is this just a sick intra-company joke that we were never let in on?
No wonder people cheese the Raids/Strikes/Loot Caves/etc. You've made the grind so horribly difficult and time consuming that it quite literally sucks the fun right out of the game. All of that effort for no greater rewards and weapons/armor that are worse than we had before? Why [i]wouldn't[/i] we find ways to shorten our punishment? You've really given us no other choice, Bungie.
Look; it's possible for people to love your game eventually, but you guys have to add in content. Not another lolDLC with three hours of new story and a Raid half as long as the original one. We're talking Skyrim/Dragon Age levels of DLC content. Those games gave us real expansions, and for the same amount as you guys are charging for a pathetic pittance of new content.
You know; actually listen to us, ActiBungie (I keep calling you guys this name because it's obvious that the Activision suits in your office have more input than the creative people on your development teams. The corporate business strategies are showing very clearly in the lack of quality/content in this game).
1) Give us full Legendary weapon Upgrade capabilities. This includes all Raid gear from all Raids and every and all Legendary weapons/armors. They are supposed to be Legendary, let us make them part of our Legends.
2) Bring back the original base game legendary weapons and armors, and allow us to upgrade them as mentioned in point one.
3) New content. Lots of new content. Planets would be nice, or being able to visit the Reef more than twice would be lovely. But you guys definitely need to add in 10-20+ hours of new story content. that's called player retention. I know that term is being thrown around your offices, maybe it's time to actually try retaining some players.
4) Loot tables. Really? you say the new Raid is 'smarter' with loot, but now it is even less consistent than the VoG was? That's a joke in itself.
5) More armor. Lots of more and different armors for all classes. Why? Right now, we all look the same. Aside from the minor variations in color offered by a small handful of shaders, we all look the same. How is this supposed to be me 'building my own Guardian/Legens when I'm a cookie-cutter clone of the guy standing next to me?
6) Get the Radiant crafting mats out from behind a level 4 rep wall. there's no reason that any grind should be that tedious.
7) Give us some sort of player housing. Even if it's just a small apartment in the tower, give us a space that's our own. Let us access and store our treasures in a vault accessed from our private quarters and vastly increase (at least double) the storage capacity. I hate having to pick between two great weapons or pieces of armor simply because I have no more room.
8) Could we do something more with our ships rather than just watch them bobble-head through orbit animations? Maybe? Please?
9) Going back to weapon/armor upgrading; how about something every other MMO and/or RPG in the world allows you to do, at least the free-roam games like you guys are trying to make succeed? [u][b]Weapon/Armor customization[/u][/b]. Let us use those crafting mats that are already in-game, along with some new ones added in to the drop tables for enemies/chests, that allow us to modify our weapons and armors with perks and stat allocations of our choosing. It would also give us an actual reason to visit the weaponsmith for more than just refilling on ammo consumables.
10) If you're going to make everything in the game more expensive, we need a Glimmer cap increase. At least up to fifty thousand.
11) Not least; how about some stable servers? It's an 'online only' game. This should be a no-brainer.
12) Please, please get rid of Crucible/vanguard Commendations. there is/was absolutely no reason to implement these new currencies, and they are (again) a thinly veiled method to do nothing more than slow player progress. Want players to tackle your content at a slower rate? Give them more content to work through. Quit programming in arbitrary roadblocks for no other reason than to impede our progress! it's ignorant and insulting to us as Gamers and paying customers!
These are just some suggestions that I have, and I've seen them touted by much more than one person around the Forums. Boot the Activision suits out of the planning, design, and implementation meetings and actually listen to us, Bungie.
So far, you guys have given us really nothing that we've asked for; and you've given us nothing that makes this game "great". Adding in features and content as I've described above would not only get people flooding back into the game, but it would also keep them playing for years upon years. It's been proven to work with other RPG's, Skyrim is still one of the most played games on PSN and LIVE. Bethesda is [i]still[/i] raking in the cash from Skyrim game sales and expansion sales.
More content and a higher degree of customization will always make a game sell, and will keep players coming back for more. It's been proven many times over.
Pitch that to your Activision overlords. They should be able to smell the money already.
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Good post! I can definitely agree with on the whole. A few points of my own: First point: Combine points 7 and 8; our ships can be our "home" and we should be able to store things in our ship, instead of going back to the tower to access our vault, we should be able to get to in in our ship via orbit. Then could even make the ships have interior space to walk around in a bit, just a few rooms or whatever. The better "ships" aka, the legendary ones we get from the raid could have more storage space and an extra room for whatever (insert a modicum of creativity here..) (Think KOTOR). Second point: While were on it, think of KOTOR. That is a perfect blueprint for what this game could have and should have been more like. Each planet has a town or hub NPC area, your ship is a home base, you have weapons that are upgrade-able with a wide degree of customization options, not just do you want more or less recoil or a red dot sight or a blue one... In fact, the upgrade choices for guns are virtually meaningless, most make such a small impact on how the gun functions, it doesn't really matter which one you pick (for the first / second slots, CQB vs Smooth vs Aggressive ballistics are virtually identical in choice). Allowing an attachment or two to be selected by the player and installed on legendary and higher guns would be a nice fix. For example, there could be an exotic rarity crystal that could change a weapon to void damage, or add void damage to a gun (or arc or solar) so you can change the damage type if you want. A special ammo types should be an add on, not a perk, you should be able to select what you want (if you have bought it or crafted it ect), not be stuck with what the gun comes with, this would add a new level of player customization. Third point: Allow armor shaders to be applied to each piece of armor, or allow colors to be mixed and matched. Also allow shaders to be applied to guns and ships and sparrows. Why wouldn't you? Allow players to have greater control over their appearance, otherwise we all do just look the same. Fourth point: More variety and type of class items, each class has 1... Make a second or third type, allow more visual customization, and make some of them better quality items have an actual effect. Armor bonus, agility bonus, recharge bonus, arc resistance, void resistance, ect... Make it a game play choice, not just a cosmetic option. For balance sake, it you could offer trade offs, add recovery at the expense of armor, or mobility, add arc resistance in exchange for void resistance. That way players would be able to make strategic choices on what they needed for a given mission. Going up against the vex? Add void resistance in exchange for arc to stave off the praetorians, but the player doesn't gain an overwhelming net advantage, just a trade-off. Fifth point: Robotic companions? Why not... they could be set to menial tasks of gathering resources or guard duty or accompanying you into solo missions... Even if they just sit on your ship and sweep the floors and say hello to you when you come home from a hard raid... its something interesting. I have a suspicion that something like this was originally intend to be in the game based on the cantina area in the tower... There is a vendor booth with a bunch of robot frames piled up on it, and a person behind it working on them, but no vendor, and then there is another vendor style booth which is empty... In fact this whole area of the tower is completely useless, the only completely useless area... But it is a pretty big area and is pretty empty, it looks like something definitely was supposed to be there originally but got taken out. Last point: Do something, even if it isn't any of these suggestions, for god sake, do anything. I like the game, but it's getting stale quickly and want it to be saved. Please, Please, do something to make this game more complete.