When I 1st read the patch notes I was excited to see the addition of Marks for Upgrade Materials. Finally I would have something else to spend my excess Vanguard marks on. I always like when games offer you options. If you needed extra marks, you could exchange some materials, now if you need extra materials you could trade in some marks.
Of course, that excitement was quickly dashed when I discovered that you REPLACED the (Materials for Marks) with the (Marks for Materials).
Why? Do you guys have some personal grudge against choices and options? Why does everything have to be [b]one way OR the other[/b]. Why won't you provide multiple options instead of limiting us to just one? Why can't you let your players decide what they prefer to do instead of forcing everything to be all or nothing?
Instead of letting people choose if they want to play PvP or PvE, you seem to be trying to push people into both. * Why not just let people enjoy the parts of Destiny they love without punishing them for it? *
By replacing the material exchange, people have no choice but to run the crucible if they want to purchase anything from the faction vendors. Where before, if you didn't want to run the crucible, you could farm some materials, trade them in for marks, than spend them on the faction vendors.
Well, not anymore...
I just don't understand.
* Why couldn't you just remove the (reputation/glimmer) gains and leave the option to trade materials for marks? At an exchange rate of 5 to 1, would being able to swap one type of Mark for another really have been so bad? *
* You provided so many great new ways to aquire extra materials, than took away the only other feature they could be used for. *
[url=http://www.sonyrewards.com/en/browse/catalog/PlayStation/PlayStation-3-Games?sku=DESTINYPS3]Sony online store[/url]
[url=https://store.xbox.com/en-AU/Xbox-One/Games/Destiny/212b4dcb-549a-452b-9fe8-51748c1f7e07]Xbox online store[/url][quote]Destiny is a next generation first person shooter featuring an unprecedented combination of cinematic storytelling, cooperative, competitive, and public gameplay, and personal activities that are woven into an expansive, persistent online world. Venture out alone or join up with friends. The choice is yours.
Personalize and upgrade every aspect of how you look and fight with a nearly limitless combination of armor, weapons, and visual customizations. Take your upgraded character into every mode, including campaign, cooperative, social, public, and competitive multiplayer.
Explore the ancient ruins of our solar system, from the red dunes of Mars to the lush jungles of Venus. Earn and wield incredible weapons and powers to defeat your enemies. Reclaim all that we have lost.
Become Legend.[/quote]
* The best way to make players happy is to give them more choices, not less. It doesn't have to be one exchange OR the other, with a few adjustments you could have both. *
*[edits]*
-
It makes no sense to me either. If the goal was to FORCE players who want to access 80% of the vendors (for whatever reason) or to eliminate one way to GRIND for items then it makes sense. Who cares how anyone decides to spend their OWN time grinding in Destiny? Why MUST we play the horrendous Crucible when watching paint dry is much more enjoyable? If the Crucible was more like Halo I doubt there would be so much negativity. Any game that has stockpiles of specific items should be a good indication there is a problem. They don't even bother to give us a solution for armor salvage or the millions of salvaged ships we all did. Just keep giving us more brown rare ships I guess. No one is asking for nerfs, buffs, cheats, etc. All we want is to be able to farm materials and be able to buy stuff from the default vendors. I'm even OK with only allowing reputation gains for the Crucible Vendors be from the Crucible only. Since all of the reputation gains of the factions have been from PvE, don't tell me they can't take PvE currency. We do Patrol Missions for these Factions so we should be able to buy from them without stepping one foot into the horrendous Crucible. To the Crucible lovers, ask yourself a question, why do you think Bungie is doing so much to force us into the Crucible? Is it because everyone but a tiny few play it? Doubtful from all the posts. Is it because once we all play it we'll love it? Hell No, the more I try it the worse it is. Is it because Destiny's Crucible is one of the best PvP game types of all? Double Hell No. Is it because the Crucible numbers are tremendously low compared to Patrols, strikes and raids? Hell Yes. This is the FIRST PvE/PvP game I've played that I just completely dislike PvP. It does almost everything wrong. I LOVED Halo 2 PvP and still love DC Universe Online. All they had to do is bring over Halo 2 PvP, customize and tweak it for Destiny and it would have been great. You know... small maps, big maps, CTF, vehicles, custom games, voting maps, etc. If only Destiny had more in common with DC Universe Online than with Pong 1 and Pong 2 and even Pong 3D. It's almost unbelievable that this company had anything to do with the Halo franchise. Is this really the same company that made Halo the juggernaut it became? Bungie, if you did sell your soul to Microsoft, you might want to beg them to come back and get it back so you can make the groundbreaking games like we thought you could do with Destiny.