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originally posted in: Create Your Dream Exotic Weapon
12/18/2014 7:01:34 PM
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Hands of the Dark "If the hands are dark you must be darker for taking them from a corpse" -Ghost Starts with Arcane damage type Handful The hands weigh the character down with weight of darkness x5 when equipped. Poison Aura Enemies around a guardian with the hands equipped are damaged and slowed. Perk 1 Flight While the hands are equipped the guardian can take flight for a short time(5-7 seconds) This replaces the guardians normal jump. Perk 2 Corrupted Ground If an orb shot collides with terrain and not an enemy I creates a small explosion dealing small amounts of splash damage. Damage to a level 30 enemy with level 30 Guardian 230 damage per orb cannot critically strike Poison aura deals 45 damage every second Orb explosion 115 damage in a small radius No clip but starts to hurt the guardian after firing for longer than 3 seconds the self inflicted damage is the equivalent of 11 per orb after 3 seconds. Fire rate of 240 rounds a minute or 4 a second. Has no direct recoil so aim is always on point. If you haven't noticed they are wizard hands. An orb detonates after flying for 2 seconds without collision this detonation deals no splash damage
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