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originally posted in: Titans Are The Noobs of Destiny
12/18/2014 1:36:01 AM
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Umm, sunsinger doesn't have blink, its actually a much slowwer class than voidwalker. And flameshield takes about 1 second to proc... way more than enough time for a shotty to take you out. Not to mention only noobs get killed by self-res, pros just shotty you before you can finish the insanely long animation that no pro will be suprised by. Titan? You don't even have to be within sight of titan's FoH, it goes through walls and has insanely high reach. And you can't stop any decent titan from using it either, they take around 50% damage WITHOUT the extra-defence during super perk. Not to mention the best grenades in the game...
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  • actually, they dont and armor is completely useless on crucible, and novabomb has more AoE than fists of havok, your point is invalid. And sunsingers get damage reduction too. So... yeah, titan striker still is the worst class, you dont have to believe me, see how many titans are at the top100

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  • I've used all of the subclasses, maxed them all out(I have a lot of free time XP) and have used all of them extensively in the Crucible. of all the supers, FoH is the easiest to get kills with, and the grenades are stronger than any others. Yes, its fun using a noob class, but one can only take so much easy kills before one gets bored and goes back to my real classes, my warlock namely. You want to know WHY there aren't as many titans in the top 100? Because the striker class is boring and too easy to use for most hardcore players to take a liking to. And in case you didn't notice, I never mentioned base health on crucible, I said the Titan took less damage during his super. All subclasses take reduced damage during their super, but the most extreme is the striker, bladedancer, and sunsinger, because its easiest to notice when their super brings them close-range and they can't get one-shotted except from rockets or supers.

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  • Voids walker has to be hit twice by a blade dancer to be killed, blade dancer gets out of range of the main explosion from the Nova bomb, still dies.

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  • Like I said, while using a super(Like Nova Bomb) you take reduced damage. And Novabomb OHKOs almost anything unless its on the very edge of the blast radius. Your supers cancelled out, because you both do massive damage and take a sizeable amount of damage more than 2 basic melee hits to kill. Say health is 100hp, right? And a basic melee hit does 50 melee dmg(since it takes exactly 2 to kill any basic enemy)? Bladedancer does 100 melee damage(Since it 1-shots any basic enemy). And say the super buffs health by... 25%. So it takes 2 Bladedancer hits to take out the Voidwalker with 125 health, and his Novabomb, which probably does close to 200 damage, gets you with 75% because you're at the edge. Thats still 150 damage to your 125 health Super-ing Bladedancer. So you both die. Just another way to think about it I guess... I know the numbers are in the 300s and stuff but I simplified it anyways.

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  • Still don't think they should be invincible. Gunslinger, my god, you know how many times I get shot twice by a handcanon and die while in the animation?

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  • Yea, I agree the gunslinger is very fragile like the Voidwalker, but unlike the voidwalker I don't feel like the gunslinger gets a damage reduction during its animation :/

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  • Edited by SnowPh4ntom: 12/18/2014 2:44:08 AM
    Again, fists of havok does not give you damage reduction, the perk does this( if you maxed it, you should have noticed this already). Now lets see how much titan striker is bad: positive points: shoulder charge, good grenade duration, health regen. negative points: broken special melee, worst range melee, nerfed flash grenade, no blink option(i know it doesnt make much sense, but is good to have the option, like other classes), the worst super(relies too much on luck, and can leave you vulnerable). Its a noob class? Maybe, but it is the worst, period. And i actually find the other two classes easier to use, like the bladedancer's super that is just a shoulder charge with no cooldown and damage reduction.

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  • The flash grenade needed a nerf, it could literally kill an entire room of players since they're all blind for way longer than necessary. Lightning grenade still 2-shots, toss one onto a wall behind a flag to clear it. Super is a panic button and an easy way to clear a flag with almost no skill.

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  • So, it still is the worst subclass, basically. Only little usefull in control, and with one useless grenade. That is what i was saying anyway.

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  • Its extremely usefull in control, and most classes only have one good grenade, Striker has an amazing one(Lightning Grenade) a good one(Flashbang Grenade) and a average one(Pulse).

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  • Edited by SnowPh4ntom: 12/18/2014 12:41:35 PM
    No, not extremelly, not even close. And lightning grenade is the only good one if you use it like a trip mine, of course trip mine sticks to their target. Btw i got all 3 classes at some point, i know what i am talking when i say the striker is the worst subclass

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  • I maxed all the classes, all the way to lvl 30, still means we play differently. Throwing the Lightning grenade onto the wall behind a flag pretty much guarantees anyone staying on the flag dies.

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  • *sigh* You don't realise what I'm talking about, do you? Voidwalker, sunsinger, striker, and bladedancer all have a damage reduction while activating, regardless of what perks you use. If he was using the perk then my shotgun wouldn't have scratched him, but it almost got him to half health.(I'm talking about multiple accounts, using singular to make it simpler.) He had shoulder charge on, I watched him use it not 10 seconds earlier, and he took a shotgun blast from my Hide & Seek(which ADS 1shots almost to medium range) to the face at point blank range. While using the striker with shoulder charge, I was more mobile than any other class with catapult and good SC timing to shoot across the map, SC is your half-blink all-OHKO. Put the insane mobility with the close-range flag-wiper, and its one of the fastest paced classes in game, since bladedancer requires a lot of guerilla tactics and vertical jumping limiting its horizontal speed.

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  • How many times have I used a shotgun that one-shots at medium range only take a titan to 2-thirds health at point blank range because they used their FoH? And I know they didn't have the "You are much harder to kill while using FoH" perk because they were Shoulder Charging the rest of the game. Voidwalkers are glass cannons, they are easier to kill than any hunter. Which balances out their nuke-super they usually die while using. Not to mention you can't dodge/block a FoH like you can a Novabomb...

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  • Edited by SnowPh4ntom: 12/18/2014 2:15:52 AM
    Sorry, but all classes have the same health on crucible. That said, there is no other explanation, or that titan changed his perk or someone is lagging, the second happened with me a lot, making every class a bullet sponge. And strikers are useless at distance, use it at your favor.

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