[b]Armamentarium[/b] Titans can now double carry grenades in either subclass, while Warlocks can double carry only in one and Hunters cannot double carry at all. And you don't have to use up a perk to do it. And you also get to carry extra special and heavy ammo. Those are two perks not otherwise found on a single piece of armor anywhere that I've seen. Would you have been satisfied if it gave you three grenades?
[b]Helm of Inmost Light[/b] Gives you two perks that you could select on your own, sure. But now you get to stack two [i]additional[/i] perks on top of those. I myself like the idea of Death From Above/Headstrong combined with Aftermath [i]and[/i] Aftershocks. This greatly improves the usefulness of your Fist of Havoc.
[b]Insurmountable Skullfort[/b] You know what? I admit, I thought this one could have been a touch better myself. Instead of spawning with full Melee energy, I would have liked to see it combine Transfusion with Illumination. But nevertheless, since it provides you with Transfusion, you're now free to stack on an additional bonus from that line.
That's the point. The exotics allow you to do things your class normally cannot do or enhance your native abilities by letting you double up on modifiers. If you don't like having your Storm Fist or Fist of Havoc get extra perks or being allowed to carry an extra grenade, for both subclasses, without dedicating a perk choice to allow it… well, then I got nothing.
What sort of Exotics would you like to see? Genuinely curious. Like I said, I thought An Insurmountable Skullfort missed the mark a little myself.
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