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#Gaming

Edited by Smarkdow: 12/11/2014 10:17:20 PM
13

So...Dragon Age: Inquisition.

Looks like I've gotta be that guy. So, I've seen people give Inquisition a shit ton of praise and I'm confused as to why. I mean, it's better than Dragon Age II, but that's not saying much. Inquisition's okay, but it's just that. It's not great like some people are claiming and it's most certainly not Game of the Year (though I guess it didn't really have much competition). It has a lot of content, but the vast majority of it is just fetch quests and busy work. In the 40 hours I've put into the game, besides the companion quests, I don't think I've seen one proper sidequest where you actually talk with someone and have multiple ways to do the quest. It's always just: go here, collect 30 herbs. Go there, pick up some rocks. Go there, kill 15 enemies (more on the enemies and combat in a bit). Much like Dragon Age II, I feel like a glorified errand boy, not the leader of the Inquisition. Combat isn't much better. At first glance, it looks like Buoware may have taken the best aspects of Origins and II and combined them together, but that's not the case. The tactical camera is nowhere near as useful as it was in Origins, and the pace if combat is not as quick and crisp as it was in II. Enemies are grindy and take way too long to kill. Even when I'm overleveled enemies are too resilient. It's just a waste of time. The whole game seems to be designed with wasting time in mind. Just look at the war table. Why in the blue hell are there missions that take over 15 hours to complete? What point is there for that beisdes to waste the player's time? You've got open world levels where you're encouraged to take your time and explore, but there's very little worthwhile content. There's very little life and no one to talk to. Again, it's all about fetching stuff. There's other things that bother me like how you can't allocate points into stats like Strength, Dexterity, Magic, etc anymore. Currency is a simple gold system now instead of having three denominations like before. You can't set your party's tactics like you could in previous games. Bioware pulled a Mass Effect 2 with Inquisition; instead of improving elements of previous games for the sequel, they just removed them outright. Inquisition feels like a single player MMO, and I wouldn't be surprised if that's what it was originally meant to be. It's not the best Dragon Age game at all; Origins is still the undisputed king and no game Bioware has made since has come close to topping it.

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  • I agree with some of your points on the matter I've just clocked in over 100 hours of the game and completed the story. The War table would have been so much better if we could of had more agents to use and not just the three advisor's so a lot more could've been done and it would of felt less of a waiting game. from a Lore perspective the ending/near ending gave away some massive revelations about the universe and what we had come to believe as true and that just made me wanted to get more invested now. The only other factor about the game I didn't like was the pointless upgrading of Skyhold as well as gaining favour with the companions in previous games gaining favour mean't certain outcomes/deaths for each character however that never happened.

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