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Destiny

Discuss all things Destiny.
Edited by Lord Yesua: 12/15/2014 12:22:55 AM
398

Destiny DLC: A Disappointment

[b]Reflections of a Cheesed off Guardian[/b] We were told they were listening. We thought they would learn from their mistakes. The DLC has shown us that Bungie are not listening and didn't learn from their mistakes. The ‘story’ missions took about an hour to complete. That’s peanuts! They were set for the most part in the same old places and we found ourselves fighting the same old enemies. This 'expansion' feels more like an 'event'. [b]Chill out! What's the problem?[/b] This game lacks content, variety, and volume. It feels empty. Don’t get me wrong, [i]the shooting and graphics are awesome[/i]. But the lack of content and variety within this game make the grind unbearable. I enjoy RPGs. I don’t mind the grind (provided there is plenty of content), but in Destiny, the grind is a miserably, depressing joke. Not even Crota's scrota finds it funny. It is a hollow of a game. No wonder players began by shooting into a hole. It has the potential to be awesome but fails to deliver with the story and the variety of content. The grind would be almost bearable if they had given us 6 new PvP maps, 5 new strikes, 10 new story missions. Instead, they gave us rehashed missions in places we've already played with the odd additional space and minimal story telling. [b]A Box of Chocolates[/b] If I buy a box of the finest chocolates, I expect the box to be full with delicious chocolate treats. When I get half a box of mouldy chocolate pieces, I'm not happy and throw a hissy fit. When I buy a video game that promises so much but gives so little, I feel cheated of my money. Bungie, where's my [i]chocolate[/i]? [b]Positives [/b] Okay, so perhaps I'm being a bit negative. It is not all doom and gloom. Over the past few months Bungie have added a lot of the ideas promoted by players and game reviews. The new missions, though brief and largely in the same old places, were fun to play. Killing Urzok the Hated with three other random Guardians was a barrel of laughs. And the last part of the Urn of Sacrifice quest was epic. I was hoping for more playable content to make the grind more enjoyable. [b]Objections and Answers[/b] [b]Objection 1:[/b] ‘Stop crying and play another game’. Answer: Look, I do love this game. The shooting and graphics are awesome. I just feel the game has failed us in so many ways with regard to story, variety and volume of content. It has so much [i]potential[/i] but feels so [i]empty[/i]. Also ... I have a right to voice my opinion. Google 'freedom of speech'. If you don't agree with what I say, don't just tell me to zip it, give me [i]reasons [/i]why you think I'm wrong. [b]Objection 2:[/b] 'You guys complain about not enough [i]new[/i] content, but then you don't want to do the [i]new[/i] content when provided'. Answer: The content provided is the same old grind, killing the same old enemies, in the same old places ... sure great [i]new[/i] content. #DoubleSpeak [b]Objection 3:[/b] 'I thought we got a fair bit of DLC for our money' (yes, people are seriously saying this). Answer: Compare the Destiny expansion with the expansions of Skyrim and Oblivion (they were huge!). Destiny has fallen short of the standard set by last gen games. Don't get me wrong, the game is good. The shooting is engaging and the graphics are beautiful. I simply expect more content to ease the monotony of the grind and make it more interesting and enjoyable. I don't get why people are opposed to the idea of more playable content. It is weird. [b]Objection 4:[/b] ‘Quit whining and hating on Destiny’. Answer: In fact, I love this game. I want to see it get better and realise its potential. Surely you want the same? [b]Objection 5:[/b] ‘Don’t comment till you've done the raid’. Answer: That is another can of worms. A social based game like Destiny should include within itself the in-game mechanics to encourage social activity. Where is the in-game LFG forum for making teams to do the raid? Seems like a glaring omission to me. Even so, why can’t I comment on the story missions and the strike when I've played them? [b]Objection 6:[/b] 'It is more DLC than what CoD usually offers'. Answer: The problem is FPS CoD players don't see how empty this expansion is compared with what MMO and RPG players have come to expect from expansions. Destiny is a strange hybrid ... a jack of all trades ... Given the MMO/RPG aspects, I thought the expansion would substantially add to the game's playable content to make the grind more enjoyable. I think that this was a fair expectation. [b]LIKE[/b] and [b]BUMP[/b] if you agree. [b]Thanks for all the support! Cheers Guardians![/b] [b]600+ likes and a load of bumps!! [/b]

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  • Edited by PacMonster1: 12/12/2014 11:00:33 AM
    I've frankly given up. I'll log on a few more times to re-upgrade my icebreaker and suros that I had put a lot of time into maxing out (because I enjoyed using those weapons a lot) but once that's it I'm done. And when I say done, I mean no longer going to pay for any Bungie product moving forward. Not unless it is free or extremely cheap. I've just done hoping Deej's broken record cries of "we're listening" lead somewhere actually worthwhile. I'm done listening to people say "just wait until the DLC, things will get better". I mean hell Bungie, $20 is a lot for a DLC. $15 was expensive for 90% of DLC on the market and those pieces of content were far more substantial. I've bought every single halo DLC (and Marathon DLC) Bungie has ever made since it was always quality content but this time I just can't. No design decision in this game has been made with the players in mind, they have all been business oriented and every one of them calculated to increase the amount of money being made and it sickens me. This is the company that at one point gave away DLC for free (cold storage map on Bungie Day) and also made map packs free like a month later (this was during Halo 2). Map packs, mind you, that were about $12. Want a better story that challenges your intellect and feels like an immersive cohesive universe? Nope, the 8-14 demographic won't understand most of it so we have to dumb it down to "go here, shoot that until it dies, congrats you saved the universe and now have all the hot babes". Sure a large vocal part of your community that would be members of this forum and other websites will tear the game apart, but they're still playing it and the game's accessibility means more sales. Lack of content and low initial level cap? How about caps forcing players to spend far longer in the game to accomplish simple things than they would otherwise spend. We'll let players have just enough glimmer as to have just enough to make a few large purchases. We'll have a "reputation" system which takes thousands of points to increase a level even though any activity the person can do will only increment the reputation like 1/100 of the way there. Also there will be marks that also have a cap insuring it takes 2 weeks to actually buy a piece of armor [b]or[/b] weapon since you can't have enough for both. We will RNG every single thing making it impossible for players to set goals in certain timetables forcing them to keep pulling that slot machine lever because Casino logic never fails to pay the bills. Multiple paths to reach level cap allowing players to "complete" the game? Nah, F 'em. Limit it to a single path which requires 1 aspect of the game be played a potentially infinite amount of times because everybody loves RNG rewards that could easily be programmed to remember what you got last time reducing the likelihood of being given the same reward again the next week but then players would "complete" their playthroughs quicker which reduces the numbers of people playing the game which doesn't look good when we do our marketing pitches to journalists. Worried your playerbase will go through the DLC too quick and stop playing the game? Take the exotic weapons you kept promising people you'd make better and instead of adding unique, interesting buffs to them or simply upping their attack power, let's make players have to trade in their old now obsolete exotics for the exact same version that just features a higher attack value but also let's reset their weapon progress. This has the added benefit of further padding out gameplay by making people grind out those traded in weapons again, plus padding out the amount of time it takes people to even trade in everything they want since the system is tied to Xur who is only available for essentially 2 days. Thus locking in players who have many exotics into another RNG system which could take months to replace everything a person wants to change. These tactics are so transparently obvious I'm having a hard time wondering if Bungie actually developed the DLC or if Activision just straight up developed the DLC from their marketing department. What if players won't buy the DLC? Shove it in their face by making the DLC content a honking green "alert" like UI icon and then make the weekly content locked behind the paywall as well killing off an essential source of strange coins and upgrade material for people who didn't buy the DLC but want to move past level 29/30. Could they have created a separate "weekly" content specific to people who bought the DLC? Yeah, just like there will be DLC specific PvP playlists. But then you sell less DLC by not pissing people off by locking away content they need. Even something as minor as the new tumbler sparrow shows how every decision is business oriented. A sizeable portion of your community sad that sparrow racing isn't a thing? Create a special trick sparrow and then dangle in front of people's faces like a carrot on a stick and put it behind the paywall as well. Something that easily would have been a free gift in pass incarnations of Bungie. I can't trust anything DeeJ says since every "we're listening" ends up with a compromise of sort of involving something the community asked for while still mostly being about padding out game length (which in a game with so little content is more torture than helpful) and increasing sales potential. I'm done.

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