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originally posted in: Destiny DLC: A Disappointment
Edited by PacMonster1: 12/12/2014 11:00:33 AM
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I've frankly given up. I'll log on a few more times to re-upgrade my icebreaker and suros that I had put a lot of time into maxing out (because I enjoyed using those weapons a lot) but once that's it I'm done. And when I say done, I mean no longer going to pay for any Bungie product moving forward. Not unless it is free or extremely cheap. I've just done hoping Deej's broken record cries of "we're listening" lead somewhere actually worthwhile. I'm done listening to people say "just wait until the DLC, things will get better". I mean hell Bungie, $20 is a lot for a DLC. $15 was expensive for 90% of DLC on the market and those pieces of content were far more substantial. I've bought every single halo DLC (and Marathon DLC) Bungie has ever made since it was always quality content but this time I just can't. No design decision in this game has been made with the players in mind, they have all been business oriented and every one of them calculated to increase the amount of money being made and it sickens me. This is the company that at one point gave away DLC for free (cold storage map on Bungie Day) and also made map packs free like a month later (this was during Halo 2). Map packs, mind you, that were about $12. Want a better story that challenges your intellect and feels like an immersive cohesive universe? Nope, the 8-14 demographic won't understand most of it so we have to dumb it down to "go here, shoot that until it dies, congrats you saved the universe and now have all the hot babes". Sure a large vocal part of your community that would be members of this forum and other websites will tear the game apart, but they're still playing it and the game's accessibility means more sales. Lack of content and low initial level cap? How about caps forcing players to spend far longer in the game to accomplish simple things than they would otherwise spend. We'll let players have just enough glimmer as to have just enough to make a few large purchases. We'll have a "reputation" system which takes thousands of points to increase a level even though any activity the person can do will only increment the reputation like 1/100 of the way there. Also there will be marks that also have a cap insuring it takes 2 weeks to actually buy a piece of armor [b]or[/b] weapon since you can't have enough for both. We will RNG every single thing making it impossible for players to set goals in certain timetables forcing them to keep pulling that slot machine lever because Casino logic never fails to pay the bills. Multiple paths to reach level cap allowing players to "complete" the game? Nah, F 'em. Limit it to a single path which requires 1 aspect of the game be played a potentially infinite amount of times because everybody loves RNG rewards that could easily be programmed to remember what you got last time reducing the likelihood of being given the same reward again the next week but then players would "complete" their playthroughs quicker which reduces the numbers of people playing the game which doesn't look good when we do our marketing pitches to journalists. Worried your playerbase will go through the DLC too quick and stop playing the game? Take the exotic weapons you kept promising people you'd make better and instead of adding unique, interesting buffs to them or simply upping their attack power, let's make players have to trade in their old now obsolete exotics for the exact same version that just features a higher attack value but also let's reset their weapon progress. This has the added benefit of further padding out gameplay by making people grind out those traded in weapons again, plus padding out the amount of time it takes people to even trade in everything they want since the system is tied to Xur who is only available for essentially 2 days. Thus locking in players who have many exotics into another RNG system which could take months to replace everything a person wants to change. These tactics are so transparently obvious I'm having a hard time wondering if Bungie actually developed the DLC or if Activision just straight up developed the DLC from their marketing department. What if players won't buy the DLC? Shove it in their face by making the DLC content a honking green "alert" like UI icon and then make the weekly content locked behind the paywall as well killing off an essential source of strange coins and upgrade material for people who didn't buy the DLC but want to move past level 29/30. Could they have created a separate "weekly" content specific to people who bought the DLC? Yeah, just like there will be DLC specific PvP playlists. But then you sell less DLC by not pissing people off by locking away content they need. Even something as minor as the new tumbler sparrow shows how every decision is business oriented. A sizeable portion of your community sad that sparrow racing isn't a thing? Create a special trick sparrow and then dangle in front of people's faces like a carrot on a stick and put it behind the paywall as well. Something that easily would have been a free gift in pass incarnations of Bungie. I can't trust anything DeeJ says since every "we're listening" ends up with a compromise of sort of involving something the community asked for while still mostly being about padding out game length (which in a game with so little content is more torture than helpful) and increasing sales potential. I'm done.
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  • Here's an idea. Cry more. Then play an easy game that doesn't require grinding. So you don't like a challenging or time consuming game. We get it. Now shut up, Meg. The waaaambulence left a long time ago, and I thought it took most of you neverbepleased people with it.

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  • ...there's so many problems with this logic. Ignoring the baseless insult. [quote]Then play an easy game that doesn't require grinding[/quote] Are you suggesting that only games with grinding are difficult? I guess games like Dark Souls must be absolute grindfests then. The stupidity in such a statement astounds me. Grinding is a game design decision that is usually tied to progression. Progression and difficulty of the game are not directly correlated with eachother. There is literally nothing but grinding to do in a game like Farmville but nobody ever has called that came hard [quote] So you don't like a challenging or time consuming game.[/quote] I do enjoy a challenge and a time consuming game. I played skyrim, Fallout 3, Grand Theft Auto V, Red Dead Redemption, and many other great open world games for months each (I still play Skyrim occasionally). Why? Because each game immersed me in their universe with great story telling, interesting and unique random events out in the world (known as emergent storytelling), and each game occasionally had puzzles or challenging situations which forced me to keep trying them until I got it right. Are you seriously suggesting Destiny has any of that? Spending a month playing a game because I can only access parts of it 1 week at a time, or shooting the same 6 enemy types hundreds of times in the same 5 strikes over and over and over again is not challenging. If it's challenging to you then I'm sorry but you must be awful at video games. . [quote]Now shut up, Meg. The waaaambulence left a long time ago, and I thought it took most of you neverbepleased people with it.[/quote] See, the problem is if people like me "shut up" Bungie/Activision will steamroll all over and with nobody left to give a shit like you seem not to you'll get an increasingly shitty game. The second part of your statement is also more prohetic of where I see the community going. As more and more people realize how just down right boring and repetitive the gameplay is they'll also leave, and then you'll get a ghost town of a core group of people too dumb not to press the skinner box lever to get that treat.

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  • COOL STORY BRO. You don't like Destiny, quit playing. It's too much of a grind for you. Others love it. Good day to you, and good luck in easier games.

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  • ....ok, since you clearly didn't read any of that, I'll give you the shorter version (seriously, are you 8 years old?) Grinding =/= difficult game Wanting Destiny to have more content with less grinding does not mean I want an easier game nor is Destiny difficult AT ANY MOMENT The most difficult content in the entire game is the raid and once you beat it once it's no longer difficult. The most challenging part of it becomes coordination other people.

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  • Well said.

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  • I like you

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  • I like you too. In a sexual way.

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  • You must be attracted to my genital motors

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  • vroom vroom

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  • Well put. This essentially sums up all of my problems with it.

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  • think about the concept of light levels controlled by rng everytime u get the gear to go up a level, u actually drop a level (or at minimum lose exp and have to grind back to your original exp level then some to reach desired level). bungie isnt even trying to make this game engaging. they are using psychology to keep people playing rather than content and story. saves #bungievi$ion development dollars i guess, f the consumers

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  • You're right. I didn't mention the light levels but as you said, their inclusion is another carefully thought out business tactic. It completely destroys the notion of "customization" since players are forced into gear with more light levels and not enough alternative choices of gear with the same light levels. And like you said, everything about them exists to artificially increase the time spent in the game.

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  • Edited by tombok90: 12/12/2014 8:11:23 PM
    I hope bungie dumbs it down completely so a bounty will say, got to mars, click x button 10,000 times, so the sheep here will know whats really going on, and how much money was spent on development vs marketing this game

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  • Isn't that basically a strike bounty though.

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  • Agreed

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  • $20? You were lucky! Try £20!

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  • o.O...mmkay.

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  • Yeah man, stupid Americans are so inferior! Those rednecks with their New England Pence-Shillings, hey Uncle Sam, call me when your stupid Shilling is one-thousandth of our Pound! Ha.

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  • [quote]stupid Americans are so inferior![/quote] This comment makes you look stupid. This is hate speech

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  • Edited by xGetBuzzedx: 12/12/2014 7:40:39 PM
    The American empire will fall one day. And that day is not far from now.

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  • As an American, I fully agree. But the problem is not with the working class. It's all the leeching welfare recipients that burn their own towns down just to get free loot and call it "protesting". This country had potential. Now it just sucks. I'd love to go back to Canada one day.

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  • Yeah. It's not the wealthy elite that keep 25% of Americans in a generational state of debt and poverty. It's the impoverished people themselves. That makes sense.

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  • I'm not hating.

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