The seraphim vault was probably the most intriguing thing I've seen all DLC. In a world of ruins you see this and you start wonder to how the city below looks like. Insanely tech oriented. I thought coming to the edge of the map right before you go underground the weapon that protected Earth would be revealed coming out of the water or something. Like the huge satellite popping from the ground from one of the first major missions of the game, but instead it's just Ikora saying some words and then nothing.
Hell no one said anything in this game. We haven't actually had any dialogue with any of the enemies yet. What they are doing, what they want? How they even feel about the guardians fighting them (besides being shot at) And the sorry excuse for cinematics that can be counted on one hand of an amputee.
Destiny is a prime example of great minimalistic design and form for UI and mechanics, but not entirely functional with any sort of depth.
If by second DLC, it's just another 2 lvls to progress through, missions played in areas that are just again backwards with no real new areas to explore or traverse to, no cinematics, no characters actually talking (not just dialogue with a ship flying), and the reef still nothing on it, not sure I'll continue this game.
Watch by the Second DLC, BUNGIE will be repeating themselves again: [i]This DLC will completely change how you play Destiny...[/i]
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