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Well that was another thing I hadn't seen in the thread, but wasn't sure if it was off topic; story. All of our characters are suppose to be in this massive last city on earth. We are all out there protecting this city from the bad guys and as we patrol/strike we collect stuff the city needs. That is then turned in in and we get, or got now, a reward. This makes sense it is pure hunter/gather medieval style life/work template that this Knight sci-fi thing parallels. We also have the Crucible and its suppose to prepare us for combat out in the world. Basically, the equivalent of the medieval tournaments. I can buy that too. It fits the metaphor. The Iron Banner and Queen works with it. Leaders of other bands that are friendly to the City stopping buy.
Now the story changes a little. Our reward for proving ourselves against one another are resources that seem to be only found outside the walls? Seems to break that part of the story. If we have so much of this stuff why don't we get upgraded weaponry automatically? Ignoring game design reasons to keep me playing in that statement. If we have stock piles of all this material why are the Fallen, Hive, Vex not mounting raids on those warehouse we must repel? Sounds like a fun public event/strike/patrol mission.
Sure I am probably over thinking it, but I like games with some story/single player reason. Multiplayer is NOT the only game mode. Despite what some of the PvP player comments might think. Here is to hoping that they see the number of comments, read them, and then the decision makers actually listen. If its anything like my company... they won't and I will not be getting the 3rd DLC
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