When I 1st read the patch notes I was excited to see the addition of Marks for Upgrade Materials. Finally I would have something else to spend my excess Vanguard marks on. I always like when games offer you options. If you needed extra marks, you could exchange some materials, now if you need extra materials you could trade in some marks.
Of course, that excitement was quickly dashed when I discovered that you REPLACED the (Materials for Marks) with the (Marks for Materials).
Why? Do you guys have some personal grudge against choices and options? Why does everything have to be [b]one way OR the other[/b]. Why won't you provide multiple options instead of limiting us to just one? Why can't you let your players decide what they prefer to do instead of forcing everything to be all or nothing?
Instead of letting people choose if they want to play PvP or PvE, you seem to be trying to push people into both. * Why not just let people enjoy the parts of Destiny they love without punishing them for it? *
By replacing the material exchange, people have no choice but to run the crucible if they want to purchase anything from the faction vendors. Where before, if you didn't want to run the crucible, you could farm some materials, trade them in for marks, than spend them on the faction vendors.
Well, not anymore...
I just don't understand.
* Why couldn't you just remove the (reputation/glimmer) gains and leave the option to trade materials for marks? At an exchange rate of 5 to 1, would being able to swap one type of Mark for another really have been so bad? *
* You provided so many great new ways to aquire extra materials, than took away the only other feature they could be used for. *
[url=http://www.sonyrewards.com/en/browse/catalog/PlayStation/PlayStation-3-Games?sku=DESTINYPS3]Sony online store[/url]
[url=https://store.xbox.com/en-AU/Xbox-One/Games/Destiny/212b4dcb-549a-452b-9fe8-51748c1f7e07]Xbox online store[/url][quote]Destiny is a next generation first person shooter featuring an unprecedented combination of cinematic storytelling, cooperative, competitive, and public gameplay, and personal activities that are woven into an expansive, persistent online world. Venture out alone or join up with friends. The choice is yours.
Personalize and upgrade every aspect of how you look and fight with a nearly limitless combination of armor, weapons, and visual customizations. Take your upgraded character into every mode, including campaign, cooperative, social, public, and competitive multiplayer.
Explore the ancient ruins of our solar system, from the red dunes of Mars to the lush jungles of Venus. Earn and wield incredible weapons and powers to defeat your enemies. Reclaim all that we have lost.
Become Legend.[/quote]
* The best way to make players happy is to give them more choices, not less. It doesn't have to be one exchange OR the other, with a few adjustments you could have both. *
*[edits]*
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Edited by Shade: 12/3/2014 7:05:32 PMI agree with the person who said this is the dumbest post ever. why should you have to enter into the crucible to get crucible gear? to get crucible marks? hmm idk, why do I have to raid to get the vex? why cant it just be a random drop from chests that get farmed, that would be fair right? why cant everything in the game be earned my mindlessly grinding. Hey while your at it, make the flawless raider trophy drop from chests too so I don't have to earn that either, why should I have to be involved with raiding just to get raiding specific trophies and rewards? honestly the only thing more stupid than your complaint is the bungie employee who thought of mat grinding for marks in the first place, when the current system of trading marks for mats is infinitely more understandable and useful. not to mention, what sense does it make that you gain player killing REPUTATION from turning in mats. by that logic the mailman who delivers footballs to the NLF should be more famous than any quarterback. "Hey man brought you some supplies, can I have some hardcore killer street cred now? its idiotic