I don't completely know about balancing, but basic rules:
No 1 shot kills at any range w/o precision damage.
No overpowered abilities (Ill be the judge of that)
No other rules noted
Have At It!
My Humble Opinion
Excuse Me Sir, May I Speak?
Exotic Sniper Rifle
Primary Weapon
Possesses No Scope (Not a noscoping gun)
Precision damage is lowered to slightly better than scout rifle (x2.5 instead of x10 or whatever snipers get)
Has small iron sights, akin to a hand cannon, but a little more archaic, and slightly larger
Has a mid length 9 shot magazine (also aesthetically on the bottom)
First Perk: Luck in the chamber
Exotic Perk: Humbling Opinion (Precision hits overpenetrate, Precision kills make the target explode and increase reload speed, as well as granting a damage bonus)
Bolt Action Sniper, Increased Reload time and you have to unscope to reload between shots (Happens automatically)
1st option set(Normally scopes, but this has no scope)
Snapshot
Custom Optics
Single Point Sling
2nd option set
High Caliber Rounds
Explosive Rounds
Extended Mag
Designed as to be just something different, no idea why, just liked the idea, so thought I'd share
Now, continue Posting
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Edited by Madanova: 12/2/2014 11:08:22 PMHandcannon. 1st perk: increase reload speed 2nd perk(3)(unique ability): change element. Arc, void, burn can be chosen as the weapon's element but each element has an added ability: -Arc: 20% chance of greatly increasing Rof for a short period of time - Burn: 20% chance of igniting enemies - Void: 10% chance of receiving buff to reducing incoming damage for a very short time(1-2 secs duration) 3rd perk(3): scout finder: inc ammo Send it: inc range and acc Perfect balance: inc stab 4th perk: crowd control: inc damage per kill So basically a hc that can produce either arc, burn, void damage