I don't completely know about balancing, but basic rules:
No 1 shot kills at any range w/o precision damage.
No overpowered abilities (Ill be the judge of that)
No other rules noted
Have At It!
My Humble Opinion
Excuse Me Sir, May I Speak?
Exotic Sniper Rifle
Primary Weapon
Possesses No Scope (Not a noscoping gun)
Precision damage is lowered to slightly better than scout rifle (x2.5 instead of x10 or whatever snipers get)
Has small iron sights, akin to a hand cannon, but a little more archaic, and slightly larger
Has a mid length 9 shot magazine (also aesthetically on the bottom)
First Perk: Luck in the chamber
Exotic Perk: Humbling Opinion (Precision hits overpenetrate, Precision kills make the target explode and increase reload speed, as well as granting a damage bonus)
Bolt Action Sniper, Increased Reload time and you have to unscope to reload between shots (Happens automatically)
1st option set(Normally scopes, but this has no scope)
Snapshot
Custom Optics
Single Point Sling
2nd option set
High Caliber Rounds
Explosive Rounds
Extended Mag
Designed as to be just something different, no idea why, just liked the idea, so thought I'd share
Now, continue Posting
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Sacrificial Pact - Pulse Rifle "Bound by blood, released by death" Sacrifice - Every bullet has a 5% chance to deal 10% of the enemies total health and shields to them, at the return of 10% of your total health (This effect can kill you and is reduced to 1% on bosses) Marathon -Machine Gun "Yes it's a race and yes I will win" Winded - Shots from this gun can stagger targets more often, even if they are immune to such effects Final Leg - The bottom half of every magazine fires 25% faster and adds +2 agility to your character Death Magnetic - Auto Rifle "Misery loves company" Counsel Meeting - Killing an enemy pulls nearby enemy's close to the spot of the kill Shut Yer Yap - Headshots cause a small AoE void explosion Jonboy - Hand Cannon "The Angry Little Man" Oooooohhh Jon! - Has a 35% chance to fire two bullets simultaneously without consuming ammo Castle Law - Enemies within 100 feet take additional fire damage over time