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12/2/2014 5:24:44 PM
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Create Your Dream Exotic Weapon

I don't completely know about balancing, but basic rules: No 1 shot kills at any range w/o precision damage. No overpowered abilities (Ill be the judge of that) No other rules noted Have At It! My Humble Opinion Excuse Me Sir, May I Speak? Exotic Sniper Rifle Primary Weapon Possesses No Scope (Not a noscoping gun) Precision damage is lowered to slightly better than scout rifle (x2.5 instead of x10 or whatever snipers get) Has small iron sights, akin to a hand cannon, but a little more archaic, and slightly larger Has a mid length 9 shot magazine (also aesthetically on the bottom) First Perk: Luck in the chamber Exotic Perk: Humbling Opinion (Precision hits overpenetrate, Precision kills make the target explode and increase reload speed, as well as granting a damage bonus) Bolt Action Sniper, Increased Reload time and you have to unscope to reload between shots (Happens automatically) 1st option set(Normally scopes, but this has no scope) Snapshot Custom Optics Single Point Sling 2nd option set High Caliber Rounds Explosive Rounds Extended Mag Designed as to be just something different, no idea why, just liked the idea, so thought I'd share Now, continue Posting

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  • [b]Purple wrath[/b] [i]Revenge upon all who have violated me.[/i] Void rocket launcher (0): Purple: This rocket launcher shoots out a purple ball in an arc, exploding upon impact, and remaining there for a full minute after explosion. Can be kicked as per normal. (1): Bouncy: The ball bounces three times, exploding upon impact each time. (2.1): Sparkle: The purple ball sparkles purple. (2.2): Glow: The purple ball glows purple. (2.3): Shine: The purple ball shines purple. (3): Wrath of the purple ball: Any guardians who kicks the stagnant ball will cause an explosion, killing that guardian and damaging everyone around him. The ball will fly in the trajectory kicked and explode upon impact.

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  • 10000000 shot ghorn with void solar and arc that is rapid fire and 2 shots everything because I follow rules

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    • Vex Anachronism- scout rifle- "an ancient tool forged in the matter of time and space, left as a landmark and a medium between life and death..." A new exotic addition to VoG hard mode to keep people playing it. Perks are outlaw and explosive rounds and also deals void elemental damage. Has feild scout as well and has an insanely big magazine size of 32. Rate of fire is slow but impact is high.

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    • It would be called: The First Place Auto Rifle 65 Rounds a clip 7500 damage precise shot 350 overall damage Overall ammo capacity will be 345 2x damage against bosses and 3x damage against users holding a shotgun in the crucible

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    • 999999999999 damage infinite fire rate unlimited ammo rail gun that auto locks to players within 1000000000 feet of me and can shoot thru walls and has explosive rounds

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    • Final Upgrade - Gun appears as Legendary

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      • A hive boomer gun

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        • Zeus Cannon [spoiler]Its an Arc Rocket Launcher[/spoiler] [spoiler]If you know it, I don't need to explain[/spoiler] [spoiler]I don't even have time to explain[/spoiler] [spoiler]Why I don't have time to explain[/spoiler]

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        • Edited by b e a n: 2/23/2015 11:29:28 PM
          [b]Providence - Exotic Hand Cannon (Solar)[/b] [i]"Come hither and beseech me, for I shall deliver thy fate."[/i] Appearance-wise it would be a gilded Hand Cannon with a white and gold colour scheme. The scope would be digital, not unlike the Mythoclast's, with a clock in roman numerals going around the inside. Two small golden wing-like formations would jut off the back of the weapon. The barrel would be long and thin. RoF: 22 Impact: 81 Range: 32 Stability: 48 Reload: 30 [u]First tree:[/u] [i]1. Soft Ballistics[/i] - Less Recoil. Penalty to Impact. [i]2. Field Choke [/i]- More Range and Impact. Increased Recoil. [i]3. Aggressive Ballistics[/i] - More predictable Recoil. Enhanced Impact. Shorter Range and more Impact. [u]First Perk:[/u] [i]Outlaw [/i]- Precision Kills with this weapon dramatically increase reload speed. [u]Second Tree:[/u] [i]1. Field Scout[/i] - Maximum Ammo capacity. [i]2. Perfect Balance[/i] - This weapon has extremely low Recoil [i]3. Lightweight[/i] - When held, this weapon grants +2 character Agility. [u]Exotic Perk:[/u] [i]Judgement[/i] - Precision kills with this weapon cause the target to explode and have a chance to restore health.

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          • A Shot gun that shoots rifled slugs instead of buckshot for a lot further range, that blows enemies back like 10 feet

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          • The STFU. Anyone you kill with it is automatically banned from the Bungie forums so they can't cry for a nerf.

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          • XVII Blood and Thunder- auto rifle- theyre are two skill trees to choose from. Blood, and Thunder. Thunder has arc damage and makes the gun function like a Monte Carlo or Hard Light. Blood fires slowly but includes send it and firefly. It can adapt to most situations.

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          • Anyone wana share play? I can glitch you to level 32 add me on PSN Infam0us__me

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            • Primary rocket launcher cluster missiles Cluster missiles track enemies When cluster missiles make contact a solar grenade spawn Regens ammo Heals you and your team mates When an enemy is killed a bubble spawns around another enemy and blinds them Can shoot through enemies Increase blast radius Kills my friend that is spamming the word penis (not joking) Has a 100 round clip Full auto -Secret perk- Kills with this weapon spawns explosive bags of doritos Said doritos sprays mountain dew over enemies and install kills them -Nintendo 64 exclusive

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              • Edited by TallBball23: 2/23/2015 2:51:25 AM
                The Gemini Akimbo hand cannons in the special slot Fast fire rate with large recoil but accurate hip fire. Great impact Large recoil Medium range Medium rate of fire Fast reload speed First perk- allows a faster fire rate with a penalty to range. Second perk- kills increase reload speed. Third perk- precision damage has a 25% chance to return a bullet to one of the hand cannons. Exotic perk- Gemini- a precision kill grants one bullet to each magazine.

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              • This may be my favorite thread. I'll come up with one later

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              • Edited by TallBball23: 2/23/2015 2:51:53 AM
                One and Done- solar damage Bolt action fusion rifle. The battery is ejected after each shot and a new one is inserted. Kinda like the MORS sniper in COD AW. High recoil medium impact Decent reload Close range Insane rate of fire Quick fire rate First perk reduces recoil and increases range but lowers impact Second perk allows radar to show when aiming down sights Third perk allows for really accurate hip-fire Exotic perk- One and Done - A precision kill grants a two bullet magazine.

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              • (No name yet). Handcannon. Firefly and outlaw. 12 bullets per clip. (Just like fatebringer) but what makes it exotic is the ability to switch between the three elements. Arc, solar, and void.

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              • A Heavy that is a FlameThrower

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              • Bad juju perk on ghorn and ghorn is a primary auto rifle that shoots rockets and has ghorns Wolfpack rounds also it would have a clip of 9999999999999999909990999999999999999999999999999999999999999999999999999999 And each shot shoots 99999999999999999999999999999999999999 Rockets

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                • An omni-tool like crossbow with explosive or flammable bolts as a special weopon would seem pretty cool, what do you guys think?

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                • A primary slot heavy machine gun that shoots rockets

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                • Name: The Word Bringer Type: Handcannon First Ability: This pistol can be fired in full auto Second Ability: Explosive Rounds Third Ability: Precision kills cause the target to explode

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                • Hands of the Dark "If the hands are dark you must be darker for taking them from a corpse" -Ghost Starts with Arcane damage type Handful The hands weigh the character down with weight of darkness x5 when equipped. Poison Aura Enemies around a guardian with the hands equipped are damaged and slowed. Perk 1 Flight While the hands are equipped the guardian can take flight for a short time(5-7 seconds) This replaces the guardians normal jump. Perk 2 Corrupted Ground If an orb shot collides with terrain and not an enemy I creates a small explosion dealing small amounts of splash damage. Damage to a level 30 enemy with level 30 Guardian 230 damage per orb cannot critically strike Poison aura deals 45 damage every second Orb explosion 115 damage in a small radius No clip but starts to hurt the guardian after firing for longer than 3 seconds the self inflicted damage is the equivalent of 11 per orb after 3 seconds. Fire rate of 240 rounds a minute or 4 a second. Has no direct recoil so aim is always on point. If you haven't noticed they are wizard hands. An orb detonates after flying for 2 seconds without collision this detonation deals no splash damage

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                • This is kinda what I was hoping for with no land beyond

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                • Edited by Promethean241: 2/9/2015 4:48:56 AM
                  The broom sweeping robot's broom. Name: Broom of Furious Sweeping Doom Category: F*cking broom, what did you expect? First perk: Sweeping Allows you to sweep stuff. Perk tree: The one with actual perks Long Handle: Allows you to sweep farther Dah pimp broom: it's blinged out now with a necklace, tattoos, jeans all the way to it's knees, and a gold tooth (wat) ladies be all over this broom. Random perk: What does it do? I don't know just go sweep some shit. Exotic perk: Decapitator Yeah you read that right. Basically every time enter a a new game world your opponents are forced to line up in front of you as you mercilessly decapitate them (with a f*cking broom.) Then you just dry hump a stick for a while (Nicki Minaj style) How to obtain: You don't. See ya' later and sorry for wasting a whole 30 seconds of your life. [spoiler]You'll never get that 30 seconds back.[/spoiler]

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