Because if they left in material exchange for marks, along with the new marks for materials, it provided a method to convert Vanguard marks to Crucible marks. Bungie's intention is obviously to have those remain mutually exclusive. It would've been better to have kept quiet and have things as they were because what it boils down to is, PvE players who complained about needing to farm materials have effectively removed their access to Faction gear for themselves. A case of be careful what you wish for...
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If it's a bad enough ratio it shouldnt be a prob.
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Thats funny, PvE players blaming PvP, PvP players blaming PvE. Why would it be so terrible if we could have traded 5 of one type of mark for 1 of the other. Whats the problem with that?
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Don't get me wrong, I'm not blaming anyone for anything, I just wanted to provide an answer to your question. The problem is, Bungie's design has Vanguard and Crucible marks as mutually exclusive currencies. If they can be converted, it renders the dual currency system redundant. You might as well just have one type of mark that everyone accepts, but the intention is to incentivise both the PvE and PvP arena.
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Yet before this patch, you could get any type of Mark you wanted using upgade materials. Why give people an alternative way of acquiring marks than yank that option away. When did Mark exclusivity become an issue?
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Maybe Bungie see it as more balanced this way? Before, PvP players had to farm materials to upgrade weapons and armour but PvE players never needed to even set foot in the Crucible to get marks/Faction gear. Now, PvP players still need to play PvE to get Ascendant materials (RNG drops are too slow) but are relieved the tedium of material farming. PvE players now need to play Crucible in order to purchase from Factions.