One explanation may be that the items could be weighted differently. Some items may have a higher probability of appearing when compared to one another.
My guess though, it would have to be that they have specifically chosen certain items to be sold at a given time to complement the activities or events that come up periodically.
For example, people might not see the use of a certain item one week but the next week during IB it becomes a game changer. Like the gally.
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