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11/27/2014 3:25:58 PM
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Well said, especially that last line. Nothing matters what we do. There is no ongoing struggle, there is nothing dynamic that motivates us. Just the same enemies waiting at the same places, waiting to get killed for the millionth time. Everything is lifeless and static. Playing Destiny feels like a chore. This game has much potential, but it has realized only a fraction of it. Bungie hasn't stated anything that makes me feel like things are going to change. They aren't. Everyone is the same. Everyone looks the same, everyone's got the same gear. Few people might be lacking a few weapons or armors or haven't done the raid as many times or suck at PvP more than others (like I do), but everything is the same. Always. Even the "social" aspect is a joke, and there is no seamless multiplayer in this game. It just isn't there. Seams are everywhere, punching you in the face. ------------------------ I've been playing Dragon Age Inquisition for a while now. Despite the numerous bugs, glitches and having anything nice you say to another person of the same sex to be some kind of homosexual flirt (although it's almost as clumsy with people of the opposite sex, sigh), the game is made for players to enjoy. I won't compare the different genres, just what the developement team had in mind. They wanted to have the players to have FUN, IMMERSION and OPTIONS. There are countless little things that are in the game just to make the experience better for the player. Several of which players probably didn't even ask. Much attention to detail and the quality of time we, the players, are pouring into the game. With Destiny, every bug, glitch and connection error just feels like an insult to injury, not something that is easily forgiven. If you're making it a lifeless grind, at least have it work properly. No other games make people to buy new routers, dammit. And this is where I pull the "500 million dollars" card too. That said, I've played Destiny far more than I originally thought. I've been playing it a lot and I like some things about it (especially O'Donnells music, hope he finds another job among people who are glad to have his talents). It just isn't as fun as it could be, it's just static and disengaging. It feels like a job. Eventually this kind of focus from the dev team will turn people against their product.
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