LordCommanderMilitant, on Jun 02 2014 - http://youtu.be/Et1deUMwHB0?t=19m04s, said:
Bringing into play the long-dead Precursors as well, they are noted to have been genocided by the Forerunners in an all-out war, indicating that they were militarily weaker than the Forerunners, most likely in numbers as they were almost certainly technologically superior.
Yeah, you really haven't read Halo: Silentium.
Here's a hint, the Precursors let themselves be destroyed.
Bear, Greg (2013-03-19). Halo: Silentium (Forerunner) (p. 209).
Precursor hatred of Forerunners is central to establishing motive. They say Forerunners rose up, unprovoked, and destroyed them. The Precursors did not defend themselves. They marveled at the power of destruction, of reorganization. Their law includes the necessity of violating the very nature of law … And so they created the Flood to allow themselves the pleasure of watching, at a later date, the progress of their most violent and aggressive creations …
Hell, the Flood ARE the Precursors, and seeing how well the Forerunner-Flood War went for the former, can you still say with a straight face that the Precursors are weak?
LordCommanderMilitant, on Jun 02 2014 - http://youtu.be/Et1deUMwHB0?t=19m04s, said:Block Quote
Now, on the topics of super weapons:
The Halo universe has the Halo Arrays and the Ark. The network is effectively a massive kill-switch, designed to basically cause the users to suicide and take their enemy with them. Each ring does not cover the entire galaxy, as noted by the fact a ring can be fired in one location without wiping out the entire galaxy, and that the plan was to originally have 11 such rings to cover the galaxy, while the Ark held the equipment to repopulate it. Thus, the rings do have a maximum effective range, and they are noted to be immobile. The effect of these weapons is comparable to a minefield, while it exists, it is dangerous for an attack to move with the area they protect. They are only valuable with the UNSC on the defensive, a major drawback.
Incorrect, Bornstellar Makes Eternal Lasting, the Iso-Didact, to ensure that the Installations didn't fall into Flood hands, had to continuously shuffle the Halo Arrays in Slipspace. Moving these gargantuan constructs constantly taxed slipspace, under the reconciliation effect, essentially weakening the speeds at which Forerunners could travel the galaxy.
LordCommanderMilitant, on Jun 02 2014 - http://youtu.be/Et1deUMwHB0?t=19m04s, said:Block Quote
The Death Star is a seriously overpowered conventional weapon, and as far a superweapons go, can be considered unexceptional in every way. Same goes for the World Devastators, and the Sun Crusher. While all of these could play havoc on UNSC war efforts, their overall effect is negligible considering the already overwhelming superiority of the Imperial Navy. These can be thought of as extra capital ships.
Whoop-dee-doo, considering that the Death Star needs to hit its target in real space while the Forerunner Navy can leisurely spam it with its weapons and War Sphinxs safely from the bosom of Slipspace. I don't see anything impressive about the Death Star in comparison to what the Forerunners have done, again, a miner was capable of blowing up a planet. A fleet was capable of inducing stellar collapse.
LordCommanderMilitant, on Jun 02 2014 - http://youtu.be/Et1deUMwHB0?t=19m04s, said:
However, the Galaxy Gun is a major superweapon that does have a major effect: It fires shell through hyperspace, where they drop out anywhere to destroy planets, or possibly stars. Thus, it would be able to attack and devastate UNSC worlds without every having fear of retaliation, and most importantly, voiding the only benefit the Halo Array gives by allowing the GE to attack from without the Halo Array's protected area.
The Galaxy Gun is an offensive superweapon, the Halo array is a defensive superweapon, a key and deciding difference in power. The Galaxy Gun is always available for use, whether to turn the tide or hasten a victory, while the Halo array can only be used when you are already losing to try to turn the tide.
Problem, the Galaxy Gun needs to know what and where to hit. In order to do that, the crews will need accurate star charts to destroy a planet. Consequently, they need to be able to map hyperlanes throughout the entire Milky Way galaxy and avoid pitfalls such as planets, black holes, and asteroid fields. By which time, Forerunner slipspace driver, unburdened with hyperlanes and can cross the Milky Way in hours, have already mapped the Star Wars galaxy.
Even then, there remains the possibility of a Forerunner ancilla hijacking the Galaxy Gun, like R2-D2 and cause friendly fire. Don't think the Star Wars galaxy is going to like that.
This isn't even accounting for the fact that aside from Legends the Galaxy Gun and the Maw installation never existed.
LordCommanderMilitant, on Jun 02 2014 - http://youtu.be/Et1deUMwHB0?t=19m04s, said:
Now, as for scenarios: If the UNSC ventures forth into the GE, using everything they've got, they will be soundly defeated without significant effort on the part of the GE thanks to the overwhelming technological and numerical military fleet advantage, and the ease of Imperial logistics in fighting on their home turf.
If the GE strike first, against the UNSC, the UNSC has the option to activate the Halo Arrays to inflict a major setback on the Imperial Navy, while simultaneously inflicting major damage on their own assets. A major counterattack at this point could allow them to temporarily defend their galaxy, but if they venture forth to pursue, they will be soundly defeated once they lose the halo array support. At this point, the GE either settles in for a war of attrition, which they will win thanks to the ability to outproduce the UNSC and use the Galaxy Gun to conduct bombardment-like attacks on the UNSC without fear of retaliation, or launch a second force. At this point, the Halo array is no longer a secret, ans can be avoided by the fleets or neutralized by the Galaxy Gun, allowing the GE a rapid victory with a second push.
Thus, the Galactic Empire is many times more powerful militarily than the UNSC, or any other Halo Entity, and stands a far better chance of winning a war between the two.
Maybe so for the U.N.S.C and Covenant, which is what I conceded, but the problem for Star Wars is is that Halo has the Flood on their side.
The physical avatar of an eldricth, malevolent, and sinister 100 billion year old race that trivially brought the Forerunner's 3 million+ world strong Ecumene to their knees in the span of three centuries, simultaneously forcing them to violate their most cherished beliefs in pursuit of cure that did not exist, before finally delivering the coup de grace by activating the Star Roads and admitting to a despairing Librarian that the Domain, the Forerunner equivalent of the afterlife, and one of the few remaining primary sources detailing their culture following the activation of the Halo Arrays, would be destroyed by their very own tools.
And you know what they did at the end, before the Arrays fired?
They laughed...
The Primordial, the Last Precursor;
"Our urge to create is immutable; we must create. But the beings we create shall never again reach out in strength against us. All that is created will suffer. All will be born in suffering; endless greyness shall be their lot. All creation will tailor to failure and pain, and never again shall the offspring of the eternal Fount rise up against their creators. No more will. No more freedom. Nothing new but agonizing death and never good shall come of it. We are the last of those who gave you breath and shape and form, millions of years ago. We are the last of those your kind defied and ruthlessly destroyed. We are the last Precursors. And now we are legion.""
So yeah, forerunners and halo would win because of this ^.
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