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11/25/2014 4:35:34 PM
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[b]No to raid matchmaking [/b] Ok I'll address it here instead of one by one. Raid matchmaking is not a great idea. Yes it would be fast, but no one person would be designated as fire team leader. So with that like strikes no fire team leader no way to kick the people that are not going to participate with their hopes of being carried through for stuff they didn't work for. Even if they only get materials. So lets say you get a full team you get just past the first templar checkpoint and someone leaves how does the matchmaking system determine who to put in as a replacement. How long will the system take to find you a replacement or do you back out and restart from the begining. So if you've been there an hour and have to start over you've wasted at least that hour. Let's talk mics how many will actually have one even though every future Gen system comes with one. How many will actually use them. How many whiny kids could you stand for a minimum of 40 mins, standard time for any good raid team. How happy would you be as a lvl 28 to be put in party of 24 to 26 with everyone with a blue weapon at best. The amount of frustration and rage quitting that will follow would be incredibly high. You have many options for raid team making. Destinylfg, clans left and right on bungie forums, random invites to tower player or players in the wild. I personally joined my clan of 113 ppl for raid purposes only after a few weeks of trial groups we made a static group and run 45 min raids twice a week. I run all my nightfalls, heroics and dailies with these 5 ppl we share similar schedules, jobs with wives and kids.
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  • Edited by FuzzyWhiteLion: 11/25/2014 6:04:15 PM
    Anyone who expects to get carried probably won't get very far in the raid. Kicking can be a group vote decision though. Everyone in a group gets raid checkpoints currently. If a raid leader invites me and we quit without completing, I can start up the raid by myself from that same checkpoint. Mic's aren't 100% necessary. I've been through successful raids where some people didn't have mics and those who did talked about non-raid stuff. There are controls that can be put on matchmaking. Such as evaluating levels, load outs, etc. Worst case scenario is if you get a matchup with 24-26 players, you can quit out. Best case is Matchmaking is intelligent and groups similar levels together for the most part.

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  • Thank you, an intelligent post instead of "matchmaking ?? WTF U SUCK NooB get gud! use a clan "

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  • Well in all there is an option that may work. I referenced gears of war for it. Two lobbies a host lobby so you can use your checkpoints and a join any available lobby so you can find the fastest available game regardless of progress in the raid. The host can establish min lvl requirements so you don't get ppl you don't want. All in all everyone is asking for matchmaking but not providing any options they like, that way we as the player get what we want. Supporting your cause goes so much further. I have a static raid team so they can give it to the player it won't effect me.

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  • You could have a group vote to kick a player.... You cant force anyone to use a mic ( idk why they wouldnt).... If the ppl leave they leave, If you cant complete the raid you cant...shx happens It just should be an option, im not forcing ppl into matchmaking

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  • I don't have the option to solo tiger strikes. How is implementation of matchmaking raid keep me from running 4 or 5 ppl raid when I select the raid it will auto fill the spots. You need supply suggestions of how the matchmaking should be done see my prior comments above as one option.

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  • 4/6 votes for kick results in kicking any player not wanted.... so If you roll in with a fire team just kick the other two... or just have an option when you select VOG > " Fire team only or Public"

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