Something you've probably noticed unless you lived under a rock was that people complain about getting the same item over and over again from Atheon or any boss in the raid. That or getting materials in place of a real reward or something worthless like chatterwhite or a ship. (BTW, anyone else think that ship looks uninspired for a raid level reward?) Well, I've started to notice some things.
Being called a raid, it's hard not to compare it to WoW. RNG is in both of the games, but why is it broken in Destiny and not in WoW. Well, first of all it's partly due to rewards being skewed by performance a lot of time, but I'm talking about Raid and to some extent Nightfall and not Crucible. In a way WoW raid rewards are almost identical to Destiny's raid. Each boss and encounter has a loot table of potential rewards and it's drops are based on RNG. Yet, that's where it ends.
In Destiny, nearly all the encounters share the same loot pool while WoW has very specific rewards per encounter. This is a double edge sword in Destiny because you have multiple chances of rolling for the item you want, but in turn you have less of a chance of your drop happening because of the larger loot table. This isn't so bad when the amount of loot in the raid is much smaller when compared to the amount of drops in a single WoW raid. It definitely works and both forms can be good or bad.
Here's the biggest difference and probably the big reason the current loot system just doesn't work or rather work well; distribution. In WoW, depending on the raid size, each boss drops a set amount of items about two to five different items. Again, larger loot tables, but I digress. This works because players have control over who gets what loot. That level of control varies depending on if people are rolling or it be controlled by the guild leader, but there's still a lot of control and it works very well (in most cases). This is where Destiny loot system seems to fail on us. It offers no control over who gets what and that means who's rewarded what becomes very nonsensical and demoralizing.
Take a moment and think back to your previous disappointing drops from Atheon. Now think about all the rewards everyone else got. If everyone's loot was suddenly pooled together to be shared amongst everyone doesn't the system suddenly seem a bit more fair and less nonsensical? Sure, you might not get the item you want because someone else might have a better roll than you or the leader gave it to them because they needed it more or whatever reason. However, at least everyone didn't get something they didn't need and at least some are happy instead of getting something they already had.
Lets also take this a step further. This could potentially encourage people to make friends to run the raid with regularly because if that one guy got the gun you wanted last week you don't have to roll against him this week if it drops.
Now, I'm not covering everything and some problems that would need to be dealt with such a change to the loot system, but I'm throwing it out there for everyone's awareness and to think about.
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I wish that there was a pool option in the raid so if said player gets a weapon or armor piece for the 2-99999th time he can have it placed in a pool so that other members of the raid that needs it can get it (to prevent items other than drop from getting placed in the pool all weapons and armor should go to missing items block till end of raid [because no one should be using non leveled gear in raid anyway]) I believe this option will help the raid be far less tedious, what do you guys think?