I'm not sure adding abilities to weapons would help, as it would end up with everyone with the same weapons with the same mods, which is something Bungie won't want.
However the crafting thing is a great idea. I like this one. If Bungie could read this thread, take in the black things and crafting and make them work together, that could be brilliant.
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Thank you. I think the abilities should not be limited to things like Red Death. Like the Midis multi tool, you got active radar. How about Hyperactive Radar, either it creates a larger more intricate radar for you for a short period or you can see enemies through walls as though they've killed you. Or an extra sprint boost for some exotic greaves but you click on something else to activate it. Nothing dramatic but a quick short burst of speed to get you into cover or outta fire or up in someone's face. Just some thoughts about weapon and armor activated perks. They too can be crafted. Maybe you have to dismantle a favorite to get the piece you need off that weapon for this new one of your own creation. Add the base designs for each weapon, pattern designs and (stole this name from another person on forums) sliders to color it how you want it. An assortment of accessories to make it more unique, and have a reforging vendor in the tower so that you may go to them about binding a certain element to that weapon or resistance of said element to armor. Also, why can't I put my emblem on my char? That trailer was misleading although I've seen a ViDoc of a ship with dead orbits emblem was on it. Like the Jade Rabbit on the live action warlock. Gun of the hunter and chest of the Titan. Warlock spell ideas coming soon!