Im not really familiar with the newer programs. Is that object textured or are we looking at the wireframe? It looks like there is some texture shader on it. Like a bump map or procedural. If not, it looks like a lot of polys. While this does increase definition it also increases resources and render times. You can always reduce the mesh if needed and then slap a new procedural on it. You should try using a dark blue or purple glow on the object. It would be a little closer to black. I doubt the other posters realize that you cant do black volumetric lighting unless your using a subtractive method and even then it just would create a black blob. Other than that it looks great. Keep up the good work man. Go make us some good video games.
Your role as a moderator enables you immediately ban this user from messaging (bypassing the report queue) if you select a punishment.
7 Day Ban
7 Day Ban
30 Day Ban
Permanent Ban
This site uses cookies to provide you with the best possible user experience. By clicking 'Accept', you agree to the policies documented at Cookie Policy and Privacy Policy.
Accept
This site uses cookies to provide you with the best possible user experience. By continuing to use this site, you agree to the policies documented at Cookie Policy and Privacy Policy.
close
Our policies have recently changed. By clicking 'Accept', you agree to the updated policies documented at Cookie Policy and Privacy Policy.
Accept
Our policies have recently changed. By continuing to use this site, you agree to the updated policies documented at Cookie Policy and Privacy Policy.