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#feedback

11/14/2014 12:48:01 AM
0

Tired of being small? Bungie Can Help!

[b]The problem[/b] The thing that upsets me most, made more evident by this game is the fact that there are no real bosses. ALL the "bosses" in this game are enlarged versions of the same generic mobs. I play strike missions A LOT so I know what I am talking about. Take a minute to think about it. [b]Boss list[/b] Sepkis Prime (Earth Strike - Devil's Lair) = enlarged servitor Sekrion (Venus Strike - The Nexus) = enlarged hydra Aksor (Venus Strike - The Winter's Run)= enlarged fallen captain Valus Ta'aurc (Mars Strike - Cerberus Vae III)= enlarged colossus Sardok ( Moon Mission - Shrine of Oryx)= enlarged hive knight Atheon (Venus Raid - Vault of Glass) = enlarged promethian Phogoth (Moon Strike - Summoning Pits) = enlarged ogre [b]Why is it a problem?[/b] The only difference between these bosses is that they have a few different attacks, small loops to get through to kill them, their size and an absolute ridiculous amount of health. This kills the game because you aren't fighting anything new when you actually get to the boss. Instead, you are just shooting at the boss for God knows how long just to finish a damn strike mission and trying not to die. I know falling back on pre-made models and just adjusting their size and health is both time-saving and cost-effective. Yet this is discouraging to beat the BIGGER boss when it is little to no difference from LITTLE bosses that we killed in the past. During the mission you hype us up with a little back story with a lack-luster performance by Peter Dinklage (still love him though). Only to let us down with normal bigger boss. It is lazy and disappointing. [b]How should we fix it?[/b] Hopefully with the new DLC (disk locked content) dropping, they release NEW BOSSES. They should release new models or new character stories all together. Take the time to make your game the best that it can be. Players will appreciate a game that took its time to make excellent content. Rather than an extensive (and I use the term loosely) game that is so repetitive and really not that "game-changing" that you wanted it to be.

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