Just because it takes 2 gg shots on hard doesn't mean hunter become useless... They can still clear the two oracles faster than any other class... (That does come in handy)
Gatekeepers 2 hunters can invis and sneak past all the adds in order to escape with both relics with minimal chance of death.
The problem is what the hunter brings to the table is less tangible... With Titans you can SEE their shield... With Warlocks you can SEE them revive.
Honestly if your team uses cover appropriately why would you need a bubble? If your teammates don't die why do they need Rez?
Hunters are not useless they take the most skill in the game to master! The problem is people who should be playing as a titan or warlock are playing hunter and they simply are not good enough.
English
-
To your points of the, 'Good cover, no bubble' and, 'No death, no revive': Sure, those are good points. The thing is, if something happens, the Titans and Warlocks are present. They're there to help. With a whole team of Hunters, when you fault, who is going to help you?
-
Why fault? So hunters aren't as good because they don't have a retry button?? Void walker is actually better than sunsinger... But no one uses it because they die too often. I have a friend who is a hunter and tends to not die unless there is a wipe through our raids. The class that dies the most isn't hunters... It tends to be warlocks!
-
I love voidwalker in raid. Minotaurs do not like that super!
-
Yeah man
-
I actually prefer Voidwalker, and use it almost exclusively in raid (even hard mode). I hardly die mid-fight, and find the extra add control from Nova Bomb, Axiom Bolt (yeah, I prefer those), and Bloom to be more fun and valuable. Sunsinger is basically just my mulligan button when I solo the Nightfall, nothing more.
-
[b]IF[/b] there is fault. I'm talking about the possibility. Nobody knows what will exactly happen in a Raid. Sure, a whole team of Hunters is definitely able to run through a Raid. But, if the possibility of fault happens, nobody is there to save you.