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Destiny

Discuss all things Destiny.
11/5/2014 9:47:27 PM
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Third sub class specials, ideas anyone?

I was sitting in traffic the other day and thinking about how I would rather be playing Destiny then staring at break lights on the belt parkway in Brooklyn, and I got thinking what would the third sub class for each class might have for a special. It can be fun to speculate, so share your ideas! Hunter, Void Sub Class, Gravity Bomb: Similar to a warlocks nova bomb but deals less damage. A grenade which creates an AoE debuff and deals moderate DoT. Enemies caught in the area become bound and allows for the hunter and the hunter's party to dispatch them easily since they can't move. Perks can be; 1. Larger area of effect. 2. Increased movement speed and stability for the hunter while active. 3. Hunter generates additional orbs when teammates kill enemies suffering from the debuff. This would give hunters a much needed support role they sometimes seem to be lacking while not overpowering other AoE abilities. Warlock, Arc Sub Class, Chain lightning. If anyone ever played a shaman in WoW you ca see where I am going with this. The warlock casts an arc bolt which can bounce off enemies and deals massive damage. 3 or 4 enemies could be affected by it. More of an aimed ability, it would require a bit more skill to use effectively. Perks… 1. Warlock drains life from enemies damaged/killed. 2. Warlocks primary weapons will also deal arc damage for a short duration immediately after cast. 3. An additional enemy can be included in the bolt. This ability stays in line with the theory that the warlock has the ability to deal massive amounts of damage to many enemies. It would have less range and require more aim than their Nova bombs, but deal more damage. Missing would SUCK! Titan, Solar Sub Class, Flame thrower. When the Titan activates this ability they gain a weapon like the hunter's golden gun. They acquire a flame thrower which deals massive amounts of AoE solar damage at a very short range. Duration is based on a timer like similar abilities that don't end immediately after activation. Perks…1. Flame thrower lasts longer. 2. Flame thrower has an extended range. 3. Enemies killed by Flame thrower explode, causing damage to other enemies. This would give Titans a needed direct damage ability that wouldn't out perform the Golden Gun at range and require you to get maybe uncomfortably close to your enemies to use effectively, something a Titan excels at.

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