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#feedback

Edited by ezibit: 11/4/2014 10:23:29 PM
32

latest raid patch with random teleporting destroys VoG raiding

Random player teleportation while fighting Atheon directly deviates from its main purpose of working a team through the puzzle laden path of strategic, logical problem solving PVE raiding. Using stability as the reason and scape goat for this update is appalling as the update has made the raid extremely glitchy, and extra unstable with player booting from fireteams more frequent. Random teleports often only send in 2 people and everything lags a considerable amount to a point supression feilds get teleported and oracles or enemys won't die. This update has severely affected the ability to work to a teams strengths, prepare the right armor for the role assigned and equip the right loadouts properly. This manifests as frustration when impossible scenarios are set in motion and massive amounts of time and ammo are wasted by the endless wiping and restarting. This is no longer fun or a challenge.... now its just broken bungie. http://youtu.be/PQU_nKwlBEE

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  • Edited by WINTER PROPHET: 11/4/2014 6:10:07 PM
    Yup. It's a sloppy mess that appears improperly play tested. Similar to the Randy BlTCH-TUrD passing aliens colonial marines development to Timegate Studios before shoveling that SHlT out to community without a SHlT being given. Terrible for people to go through all that work and not be able to finish because they gave the net code to a bunch of interns who couldn't find their azz with both hands or find their way out a wet paper bag. Ign has a vid of VOG issues, makes me wonder if Activision (Being of the COD MONOPOLY) went out of their way to sabotage Destiny for sledgehammer games to be able to push more sales on Advanced Warflopper.

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