Video games don't use real life mechanics in their weapons unless you are Battlefield.
Otherwise:
- Shooting a shotgun would have a heavy kick to it in all instances
- Autorifles could kill with one bullet across the map (no maps are large enough to be out of range)
- snipers will kill with a body shot
- fusion rifles wouldn't exist
- rocket launchers can't fire multiple RPGs without an excessive reload
- machine guns would be far less accurate but demolish absolutely everything
- scout rifles would kill in one shot
- hand cannons would leave a hole in a players body
I don't f'in know man, I'm just saying that shotguns in video games should be SHORT RANGE huge damage as per usual. Who cares what the IRL specs of a shotgun are?
Your role as a moderator enables you immediately ban this user from messaging (bypassing the report queue) if you select a punishment.
7 Day Ban
7 Day Ban
30 Day Ban
Permanent Ban
This site uses cookies to provide you with the best possible user experience. By clicking 'Accept', you agree to the policies documented at Cookie Policy and Privacy Policy.
Accept
This site uses cookies to provide you with the best possible user experience. By continuing to use this site, you agree to the policies documented at Cookie Policy and Privacy Policy.
close
Our policies have recently changed. By clicking 'Accept', you agree to the updated policies documented at Cookie Policy and Privacy Policy.
Accept
Our policies have recently changed. By continuing to use this site, you agree to the updated policies documented at Cookie Policy and Privacy Policy.