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originally posted in: The Dark Below
10/30/2014 12:56:27 AM
2684
Dear Bungie, Destiny simply isn't what I expected. I've had great respect for the work you guys do from the first time I played Halo with my friends, and I followed the Destiny buildup until its release with edge-of-my-seat anticipation. To me, there's no story more compelling than that of humanity's very survival, and no pursuit more noble than fighting for the preservation of our species. It's what drew me to Halo, and what drew me to Destiny. It's teams of artists such as yourselves, who recognize the inherent nobleness of this concept and seek to bring it to millions, that inspire me, that give me something to look forward to after a long day at the office, that offer me the chance to escape a reality where the difference I make is marginal at best, and enter a reality where I have the chance to make a difference that feels like it matters, if only for a couple of hours every night. You brought me that sense of purpose and inspiration with Halo. But I don't feel this anymore. In Destiny, with a full loadout of legendary and exotic gear and having played through the full story, experiencing what the Crucible has to offer, battling my way through countless strike missions, finishing every bounty 100 times over, and exploring the complete extent of every map, I'm...bored. But it's worse than being bored. I don't feel anything. I've stuck with the game all these hours, whole days, desperately seeking to feel what I expected to when I first read about Destiny so many months ago. It isn't there. Although I initially thought that the lack of story was the problem, I've come to realize that the lack of story is only the tip of the iceberg. It's the part that's visible, that every Guardian who's also searching for that sense of purpose and fulfillment in Destiny can readily point to and say "That must be it". And it's a very valid concern. But the core problem with Destiny runs much deeper. The core problem, as far as I see it, is that you're utterly alone in the game. I'll attempt to expand as best I can. The reason the raid works so well (and is arguably the most successful part of the entire Destiny endeavor) is that it requires massive amounts of teamwork. It provides, upon beating Atheon, a sense of reward and togetherness that no other part of the game currently gives you as a player. I feel as though the team at Bungie would like to bring this experience to the wider majority of the game, but is confused as to how to do so, or is otherwise very conflicted as to how to go about doing so. I want to assure you that doing this would be exceptionally easy, and would make Destiny the game you want it to be and the game that we, the players, want it to be. My suggestions operate on the assumption that most Destiny players care about the notion of fighting for humanity. It is the premise of the entire game, the reason anyone who enjoys PvE wanted to become a Guardian in the first place. With that in mind, Bungie needs to begin addressing the issue of feeling alone in the game by giving players a shared experience outside of the raid. Sure, if you have enough friends with the game, you can link up a fireteam and do some of the same 4 strikes (now a staggering 5 strikes for only $19.99 on Xbox) you've done 5,000 times over, but the only emotional appeal to this is that you're doing something with your friends for a while, until you get bored, and let me assure you, killing the Archon Priest for the zillionth time is boring - boring enough that the friends I used to play with have quit the game. I feel that many can relate to this situation. In order to make your players feel something deeper and continue to invest in Destiny, we need to be able to actually fight for the very survival of humanity. Other people have left comments regarding this, and I'm mirroring their ideas and sentiments and not claiming them as my own, though I've had the very same thoughts as them for some time now. Bungie needs to actually put humanity on the brink. As Guardians, we need to be able to get an alert from The Tower while we're out collecting Spinmetal that The City is under a massive attack by The Fallen. We need to be able to see all the players around us disappear, heading to orbit just like we are, mashing our controllers to take us all back to defend The City. Upon arriving, we need to see droves upon droves of enemies marching to the walls, and have a way to get out in front of the walls to fight them in the plains before they reach the gates (troop transport ships on a loop that fly you over the city and drop you into battle, anyone?). We need to see dozens of other Guardians fighting tooth and nail to defend the last bastion of humanity alongside us, and we need this on at least a weekly basis. These kind of encounters can play out all over the solar system, and last a day at a time, giving many players the chance to enter the fight. Ground must be gained and lost, territories threatened, The City seen teetering on a precipice before you and your fellow Guardians prevail (or don't, which leads to many other, ridiculously interesting options for the game, and opportunities to fight for what is lost). Again, I don't claim such ideas and sentiments as my own, but I wanted to articulate them here in the hopes that someone with a voice inside Bungie HQ might raise these ideas that I very much believe thousands of players yearn for. If ideas like this were baked into the game, this crippling sense of solitude that one often feels while playing would effectively disappear, because we'd all be fighting for something together - something tangible, that we could see and feel and believe in. While you, Bungie, continue to release patches nerfing hard-earned exotic weapons, killing loot caves, restructuring the raid to prevent players from beating it with human ingenuity, and announcing DLC content that is quite honestly very lackluster and addresses none of the deep, even psychological ineptitudes within the Destiny universe, I assure you that even if the current numbers say otherwise, you are not building a 10 year franchise. Or a 5 year franchise. I'll be curious to know what those numbers reveal once other games are released through the holiday season. Somehow, I don't think they'll be very promising. Not considering what you gave us at launch, and how little you continue to give us. Destiny was a promise of something incredible that never was and still isn't. It could still become that, but my hope is waning, and that's a real shame, because this world you made for us, this repetitive, empty world - it's very pretty. Thanks for your time. I hope I get the chance to thank you for your efforts in the future.
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  • Amen brother. You are very well spoken. Why couldn't you be the story writer on this game? I LOVE the idea of Guardians frantically rushing back to the Last City to defend against countless enemies and being dropped into an all-out, chaotic battle. I feel very disconnected from the storyline of this game, but also from the community. The social aspects are minuscule, to say the least. Unfortunately I bought into the hype and "10 year plan" promise... I don't see myself playing this game next year or even a few months from now. As much as I really want to love it.

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  • 親愛バンジー、 運命は、単に私が期待したものではありません。私はあなたたちは私が私の友人とヘイローを初めてプレイした時からの仕事のために偉大な敬意を持っていた、と私は、エッジ·オブ·私の席見越しとのリリースまで運命の蓄積を行った。私には、人類の存亡のそれよりも説得力のない話はありませんし、我々の種の保全のために戦って超えない追求より高貴。それはヘイローに私を描いた、そして運命に私を何を描いたものだ。それは私にチャンスを提供私にオフィスで長い一日の後に楽しみにして何かを与える私を鼓舞この概念の固有の気高さを認識し、何百万人にそれを持って来るように努めるなどの自分のような芸術家のチームが、、、、だ私が作るの差はせいぜい限界である現実を脱出し、毎晩時間のカップルのための場合にのみ、私は、それが重要のように感じて違いを確認する機会を持っている現実を入力してください。 あなたは私のハロで目的とインスピレーションのその意味をもたらした。しかし、私はもうこれを感じることはありません。デスティニーでは、伝説的な、エキゾチックなギアのフルバックパック内で坩堝は、無数のストライクミッションを通じて自分の道を戦って100倍以上のすべての恵みを終え、すべての完全な範囲を模索し、提供しているか経験して、完全な物語を通してプレイしたマップは、私は今...退屈。しかし、それは退屈されているよりも悪いです。私は何も感じていない。私は必死に私が最初に非常に多くのヶ月前に運命について読んだとき、私が期待したものを感じるようにしようと、全体の日、ゲームでこれらのすべての時間を突っ込んだ。それはありません。 私が最初に物語の欠如が問題だと思ったが、私は物語の欠如は氷山の一角であることを認識するようになった。それはまた運命で目的と充実のその意味を探していますすべてのガーディアンは、容易にポイントし、「それはそれでなければならない」と言うことができることを、目に見えるだ部分です。そして、それは非常に有効な関心事です。しかし、運命とコアの問題ははるかに深い実行されます。コアの問題は、私の知る限りはそれを見るように、あなたがゲーム内で完全に一人でいるということです。 私は私ができる最善のように展開しよう。襲撃はとてもうまく機能(およびおそらく全体デスティニー努力の中で最も成功した部分です)理由は、それがチームワークを大量に必要とすることである。それはAtheon、ゲームの他の部分は、現在プレイヤーとしてあなたを与えない報酬と一体感を破っ際、用意されています。バンジーのチームは、ゲームの広い大半にこの経験をもたらすしたいと思いますが、これを行う方法のように混乱している、またはそのようにやって行く方法に別段非常に競合であるかのように私は感じています。私はこれをやっては非常に簡単だろう、と運命あなたはそれになりたいゲームと我々、プレイヤーは、それになりたいゲームになるだろうことを保証したいと思います。 私の提案は、ほとんど運命プレイヤーが人類のために戦っての概念を気にしていることを前提に動作します。それは、ゲーム全体の前提、PvEのを楽しんで、誰が最初の場所でガーディアンになりたいと思った理由です。このことを念頭に置いて、バンジーはプレイヤーに襲撃の外側共有経験を与えることによって、ゲーム内で一人で感じの問題に対処し始める必要がある。あなたがゲームで十分な友人を持っている場合確かに、あなたはあなたが上で5000回をやったファイアチームをリンクアップし、(Xboxの上でのみ19.99ドルのために今驚異的な5ストライク)同4ストライキの一部を行うことができますが、唯一の感情的なアピールこれにあなたが退屈するまで、あなたはしばらくの間、お友達と何かをやっているということです、と私はあなたを保証させて、zillionth時間アルコンプリーストを殺すことは退屈だ - 私はと遊ぶために使用する友人が辞めたことを十分にボーリングゲーム。私は多くの人がこのような状況に関連することができると感じています。あなたのプレーヤーはより深い何かを感じさせるし、運命への投資を継続するために、我々は実際に人類の存亡のために戦うことができるようにする必要があります。 他の人がこのについてのコメントを残している、と私は自分の考えや感情をミラーリングし、私は今、いくつかの時間のためにそれらのような非常に同じ考えを持っていたものの、私自身としてそれらを主張していないよ。バンジーは、実際に危機にひんして人類を置く必要がある。ガーディアンとして、私たちは私たちが出市がリベンジによる大規模な攻撃を受けているとSpinmetalを収集している間にタワーからのアラートを取得できるようにする必要があります。私たちは、市を守るために私たちのすべてを取り戻すために私たちのコントローラをマッシュ、我々は同じように周回するように見出し、私たちの周りのすべてのプレイヤーが消える見ることができるようにする必要があります。到着すると、我々は、彼らがあなたを飛ぶループ上のゲート(兵員輸送船に到達する前に壁に行進敵の群れに基づい大挙を参照してください、と平野でそれらを戦うために、壁の前で取得する方法を持っている必要があります街の戦いにあなたをドロップし、誰?)。私たちは私たちと一緒に、人類の最後の砦を守るために歯と爪を戦っ他のガーディアンの数十を見る必要がある、と我々は、少なくとも週ごとにこれが必要。遭遇のこれらの種類は、多くのプレイヤーに戦いを入力する機会を与え、全ての太陽系に渡ってプレーし、一度に一日続くことができます。地面が獲得し、失われた、領土が脅かさ、市がゲームのために他の多くの、途方もなく興味深いオプションにつながり、あなたとあなたの仲間の守護者が勝つ(あるいはしないの前に絶壁、に瀕見られ、機会が何であるかのために戦うことをしなければならない)失われた。 繰り返しますが、私は自分のようなアイデアや感情を主張しませんが、私はバンジーHQ内部の声で誰かが私は非常に何千人ものプレイヤーが憧れる信じるこれらのアイデアを引き上げる可能性があることを期待してここではそれらを明確にしたかった。有形何かを、私たちは見て感じ、信じることができること - 。私たちはすべて一緒に何かのために戦うことができると思いますので、このようなアイデアは、試合プレイが効果的に消えるだろうが1はしばしば感じている孤独のこの壊滅的感覚を焼いていた場合 あなたは、Bungieはは、、、苦労して稼いだエキゾチックな武器をnerfingパッチをリリース戦利品の洞窟を殺し、人間の創意工夫でそれを破ってから選手を防止するために空襲をリストラし、はっきり言って非常に精彩を欠いていると深いのどれに対処しない発表のDLCコンテンツを継続しながら、デスティニー宇宙の中でも心理的なineptitudes、私は現在の数字はそうでないと言っている場合でも、あなたは10年のフランチャイズを構築していないことを保証する。または5年間のフランチャイズ。私は他のゲームは、ホリデーシーズンを通して放出されれば、これらの数字は明らかに何知りたいでしょう。どういうわけか、私は彼らが非常に有望だろうとは思わない。あなたは打ち上げで私達を与えたかを考えると、どのように少しあなたが私たちを与えることを継続しない。運命だったことはありません信じられないほどの何かの約束だった、まだありません。この反復的な、空の世界、それはまだそのなる可能性が、この世界はあなたが私たちのために作ったので、私の希望は薄れている、それは本当の恥だ - それは非常にきれいです。 あなたの時間をありがとう。私は将来的にあなたの努力をありがとうするチャンスを得る願っています。

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  • Yeah, what he said..

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  • I cannot read so I am going to google translate... ok, this looks like a copy of the op, only with it in a different language... Good job!

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  • I see we now have international support!

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  • :) good job

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  • Bump! I have played every week since release and can't find anybody to do the raid so I just wait for a chance to be plugged in to the community that Destiny has to offer...

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  • What console do you play on? Im on Xone. Gamertag is BeardedNinja805, hit me up if you wanna run the raid, and that goes for anyone else. Ive beat Atheon but havent done the whole thing all the way through.

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  • I'm on ps4 :/

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  • Ah. Just hit up people in the tower, sometimes you'll get a decent group together. Best of luck bro

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  • If you have a mic and an xbox360, I'll be raiding with some buddies tomorrow night around 8:30pm EST. Add One Of Many 713 and we'll get you through it!

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  • Use the forum to find raid groups

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  • Buddy, you need to make some friends

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  • Edited by Jeff: 10/30/2014 4:25:22 AM
    I can agree with a lot of this. Especially the friends leaving and the game feeling lonely. It's stale and no expansion with just more strikes and "story" is going to save it. It's sinking fast and unfortunately this post will fall on deaf ears at Bungie. They're elitist. You can tell from how they address the community now. They know what's best and it's their game so let's let it wither away. They already profited and its apparent that the community's feedback isn't taken into consideration. ALL my friends that I play Destiny with were surprised they went on with the random teleport "fix". I really thought they wouldn't and they did and it'll continue their way.

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  • No Destiny November

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  • Well said.

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  • Amen Bump

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  • First of all I just want to thank you for this. It's rare that someone actually posts real constructive criticism on these forums, let alone articulated accurately what most of us have been thinking in a compelling way. It does happen every now and again , but it's drowned out by angry, meaningless rants that do nothing but throw so many curses and insults at Bungie that it can be classified as verbal torture. I agree with you for the most part. One can't help but feel alone in Destiny's world, despite the so-called social aspects. The Raid is the only activity that requires coordinated teamwork, and now that is being hindered with the latest update the the Atheon battle. I do not think however, that it is the largest reason for the community's disappointment. Surely there are quite a few justified reasons, but I believe the one that has been on everyone's mind, and the one people have felt since the beta, is that we have been lied to. Now, whether it was done with intent or due to internal problems, I don't know. I'm in no position to speak with any certainty , but the fact remains ( and it certainly is fact) that this is not the game that was promised. In retrospect, I suppose we should have seen this coming. Destiny was presented to us as being a shining city upon a hill that all other games would look up to for years to come. ViDocs, interviews, and even game informer articles showcase aspects of the game that never made it into development, or got cut before release. Such features included full weapon appearance customization, larger environments, and above all, a compelling story. In the end, it doesn't matter how good or how fun the game is. We had been told one thing but delivered another. If you take a drink from a cup expecting milk but orange juice comes out instead, you're gonna be disappointed. It doesn't matter how good the orange juice is. You're going to be angry, because it was an unwelcome surprise. But I digress. Yes isolation is a large factor of the game, and it's so-called social features are severely lacking, but I believe that misinformation plays the largest role in public opinion about the game. Yes, Destiny is fun. And I must say I enjoy the game, but fun can only go so far. The game can't just be fun. It needs context. You need a reason to be fighting. And I do like the game, a lot, but I don't think I will be playing it much at all once the Master Chief Collection releases this November.

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  • Bungie, read this and take it to heart, and realize that he was being sarcastic when he said 5 strikes was a whopping amount.

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  • UPDATE: I have posted this to Reddit here... https://www.reddit.com/r/DestinyTheGame/comments/2kr1of/official_petition_an_open_letter_and_suggestion/ And to Bungie's forums here... http://www.bungie.net/en/Forum/Post/75898526/0/0 Both are titled "[Official Petition] An Open Letter and Suggestion For Bungie, Regarding The Core of Destiny" Please take the time to bump, repost, like, and support. Spread it as far and wide as you can. Copy & paste away! You have my permission, just give due credit. Thank you to you all.

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  • One of many great ideas seemingly overlooked by bungie. There needs to be way community involvement in the game. I hope tgis idea gets through to bungie.

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  • well said friend

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  • BUMP SO MUCH

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  • Edited by Lil D0ZA: 10/30/2014 4:47:45 AM
    Couldn't agree more. The game is absolutely fantastic, but is severely lacking in gameplay value. And with the PlayStation getting an extra strike, I fell like Bungie is punishing us Xbox players for buying their game. Don't get me wrong, I love both Xbox and PlayStation, but when you have both consoles paying $19.99 for a DLC that leaves out a whole Strike mission for Xbox, I feel ripped off. I feel like you don't care for your Xbox fans; the ones who have loved your Halo games and cherished every one of them like our children. The ones who were really looking forward to Destiny after Halo 4 didn't deliver 100%. And now we suffer a lack of gameplay due to a money agreement with Sony? Hell, if you did that with Xbox and left PlayStation in the same state we are in, I'd still be mad! I understand exclusives and timed-exclusives, but when your "timed-exclusive" DLC strike will not be available for at least a year, it is absolutely ridiculous to have us pay the same price as them. (OK, done with rant) I also find a problem in the PvE part of the game: it gets boring. Personally, I enjoy the PvE section more than PvP (mainly due to the fact that I am better at Call of Duty-like PvP and I suck at Halo-like PvP :p), but it begins to feel repetitive. Collecting resources feel like a pain, and playing the same strikes over and over again gets annoying. And weren't we promised better customization of armor? I think this is more of Activision's fault than it is Bungie. Bungie has always been loyal to the fans. Activision is probably trying to pull more money out of our pockets for a game that is unfinished. Why is it unfinished? Because Activision wants to make more money off of DLC! If 343i can make the huge fan service that is the Master Chief Collection, then Bungie can easily make an awesome new game if they had full creative freedom. (Wow, did another rant. Well now I'm done with rants :p) I tip my hat off to you sir for the idea of the Tower being attacked because it would be, for a lack of better words, soooooo cool! I really hope Bungie listens very closely to the fans, just like they did with Halo. And if it is Activision that is causing this problem then grrrrrr. I give you the largest bump physically possible and hope you find a dollar or something randomly on the street. Hope to see you in game!

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  • Bvmp for trvth.

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