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originally posted in: The Dark Below
10/30/2014 12:56:27 AM
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Dear Bungie, Destiny simply isn't what I expected. I've had great respect for the work you guys do from the first time I played Halo with my friends, and I followed the Destiny buildup until its release with edge-of-my-seat anticipation. To me, there's no story more compelling than that of humanity's very survival, and no pursuit more noble than fighting for the preservation of our species. It's what drew me to Halo, and what drew me to Destiny. It's teams of artists such as yourselves, who recognize the inherent nobleness of this concept and seek to bring it to millions, that inspire me, that give me something to look forward to after a long day at the office, that offer me the chance to escape a reality where the difference I make is marginal at best, and enter a reality where I have the chance to make a difference that feels like it matters, if only for a couple of hours every night. You brought me that sense of purpose and inspiration with Halo. But I don't feel this anymore. In Destiny, with a full loadout of legendary and exotic gear and having played through the full story, experiencing what the Crucible has to offer, battling my way through countless strike missions, finishing every bounty 100 times over, and exploring the complete extent of every map, I'm...bored. But it's worse than being bored. I don't feel anything. I've stuck with the game all these hours, whole days, desperately seeking to feel what I expected to when I first read about Destiny so many months ago. It isn't there. Although I initially thought that the lack of story was the problem, I've come to realize that the lack of story is only the tip of the iceberg. It's the part that's visible, that every Guardian who's also searching for that sense of purpose and fulfillment in Destiny can readily point to and say "That must be it". And it's a very valid concern. But the core problem with Destiny runs much deeper. The core problem, as far as I see it, is that you're utterly alone in the game. I'll attempt to expand as best I can. The reason the raid works so well (and is arguably the most successful part of the entire Destiny endeavor) is that it requires massive amounts of teamwork. It provides, upon beating Atheon, a sense of reward and togetherness that no other part of the game currently gives you as a player. I feel as though the team at Bungie would like to bring this experience to the wider majority of the game, but is confused as to how to do so, or is otherwise very conflicted as to how to go about doing so. I want to assure you that doing this would be exceptionally easy, and would make Destiny the game you want it to be and the game that we, the players, want it to be. My suggestions operate on the assumption that most Destiny players care about the notion of fighting for humanity. It is the premise of the entire game, the reason anyone who enjoys PvE wanted to become a Guardian in the first place. With that in mind, Bungie needs to begin addressing the issue of feeling alone in the game by giving players a shared experience outside of the raid. Sure, if you have enough friends with the game, you can link up a fireteam and do some of the same 4 strikes (now a staggering 5 strikes for only $19.99 on Xbox) you've done 5,000 times over, but the only emotional appeal to this is that you're doing something with your friends for a while, until you get bored, and let me assure you, killing the Archon Priest for the zillionth time is boring - boring enough that the friends I used to play with have quit the game. I feel that many can relate to this situation. In order to make your players feel something deeper and continue to invest in Destiny, we need to be able to actually fight for the very survival of humanity. Other people have left comments regarding this, and I'm mirroring their ideas and sentiments and not claiming them as my own, though I've had the very same thoughts as them for some time now. Bungie needs to actually put humanity on the brink. As Guardians, we need to be able to get an alert from The Tower while we're out collecting Spinmetal that The City is under a massive attack by The Fallen. We need to be able to see all the players around us disappear, heading to orbit just like we are, mashing our controllers to take us all back to defend The City. Upon arriving, we need to see droves upon droves of enemies marching to the walls, and have a way to get out in front of the walls to fight them in the plains before they reach the gates (troop transport ships on a loop that fly you over the city and drop you into battle, anyone?). We need to see dozens of other Guardians fighting tooth and nail to defend the last bastion of humanity alongside us, and we need this on at least a weekly basis. These kind of encounters can play out all over the solar system, and last a day at a time, giving many players the chance to enter the fight. Ground must be gained and lost, territories threatened, The City seen teetering on a precipice before you and your fellow Guardians prevail (or don't, which leads to many other, ridiculously interesting options for the game, and opportunities to fight for what is lost). Again, I don't claim such ideas and sentiments as my own, but I wanted to articulate them here in the hopes that someone with a voice inside Bungie HQ might raise these ideas that I very much believe thousands of players yearn for. If ideas like this were baked into the game, this crippling sense of solitude that one often feels while playing would effectively disappear, because we'd all be fighting for something together - something tangible, that we could see and feel and believe in. While you, Bungie, continue to release patches nerfing hard-earned exotic weapons, killing loot caves, restructuring the raid to prevent players from beating it with human ingenuity, and announcing DLC content that is quite honestly very lackluster and addresses none of the deep, even psychological ineptitudes within the Destiny universe, I assure you that even if the current numbers say otherwise, you are not building a 10 year franchise. Or a 5 year franchise. I'll be curious to know what those numbers reveal once other games are released through the holiday season. Somehow, I don't think they'll be very promising. Not considering what you gave us at launch, and how little you continue to give us. Destiny was a promise of something incredible that never was and still isn't. It could still become that, but my hope is waning, and that's a real shame, because this world you made for us, this repetitive, empty world - it's very pretty. Thanks for your time. I hope I get the chance to thank you for your efforts in the future.
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  • Lol, just play fifa 14 all week? Ehhh i meant fifa 15, got confused.. they both look like the same games:)

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  • Get's bored because he only has video games. #firstworldproblems

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  • I still think there is 24 hours in a day, so enough hours to play games and also do other shit;) you said to me play on friday so you actually aint got no life cause i dont play games in the weekend, got other shit to do.. if you get my drift lol

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  • Okay. That's fine I guess. Have fun doing stuff.

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  • Bibbity Bobbity BUMP

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  • I agree with your idea whole heartedly and believe this is exactly what destiny needs. But what I'm tired of hearing is how repetitive destiny is. Every single first person and third person shooter I've played is repetitive. From the likes of Call of Duty to the awesomeness of Halo these games make you play a multiplayer with the same 5-10 maps over and over and over again then when you prestige you have to do it all over again. Yet no one complains that these games are too repetitive. I still enjoy destiny and will continue to enjoy it. Plus the dlc is basically just like any other dlc that comes out you get extra story missions, new weapons, and new multiplayer maps sounds a lot like a certain COD dlc if you ask me. Everyone expected this game to change everything but really it gave us elements of what we already had and is that really a bad thing? Now COD is making a new game that in my opinion is basically trying to copy halo. So will people complain that COD is becoming repetitive? No they will buy and continue to play them acting like each game is different but I digress. In conclusion I agree with your comment and pray that the people at bungie see this and seriously consider it but I wish that everyone would stop obsessing with this issue with repetitiveness when basically every other third and first person shooter has the same problem.

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  • You are right that its better then other games but still they make it more than what it is..

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  • bump

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  • Still was a hell of a lot more than I got from any halo purchase just saying

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  • Bump

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  • Edited by seg: 10/30/2014 3:07:38 AM
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    Hell yes I agree 100%....and open field in front or the last city....yellow general with two walkers (with maybe red paint skin with extra heath to with stand four three man fire teams ripping at their outer hauls) and with countless pons to eirther massacre or be massacred by...but thats a pipe dream....and how hard would it be to implement something that they basically already have programmed

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  • You should have deej's job.

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  • Edited by Brok3nGam3r: 10/30/2014 3:09:58 AM
    I love this idea! Granted, neither the play station nor the xbox (new or old gen) can handle massive amounts of things on screen at once, you could have 'assignments'. Follow me on this: When there was an attempt on our wall, all players would receive a red banner (ticker tape style) on the top 1/5th of your screen (as not to blind you during your current chosen task). If you chose to enter it, you would go through the motions as if you were going to jet to orbit except, instead of choosing "go to orbit" there would be a third option of "head to wall assignment". A wall assignment would allow 6-10 players (no idea what the consoles could handle efficiently given the fps limit) to protect their section of wall. Giving section assignments would fit into the game nicely without having people feel the need to be in a crowd. I.e. after opting in, a ticker tape banner would read as "You have been assigned section Bravo-163, fallen are amassing two clicks out. Prepare for battle! Incoming drop ships!" There could even be an upper and lower wall defense grid system. Lower grid would be a ground pound. Infantry, tanks, pikes, etc. while upper would be turrets, AA, and mortar-type engagements. I've seen this style of event suggested a few times now, and feel like it would make the destiny universe FEEL like we're all engaging something bigger. Something dynamic. Data could be collected by bungie on if the upper grids or lower grids were effective. And upon the next raid on our wall, would focus more on ground (if the upper grid was more effective) or more air (if the lower grid was more effective). Effectiveness would be evaluated based on k/d, accuracy, and total kills for each grid. I feel that something like this would make things a lot more spicy. Granted if it was something that happened more than once per day :) EDIT: I neglected to say that I was thinking the upper and lower grid assignments would be completely separate engagements. Meaning, if you were assigned to section Bravo-163: Lower, you would be pure ground pound. Likewise for Bravo-163: Upper... Then you would be firing upon tomb ships and the like, targeting their turrets, engines, and other key points.

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  • Edited by OmnipresentSun: 10/30/2014 3:02:32 AM
    Destiny is a great game, but an unfullfilled one. I loved this game and still do, but I have decided that I will no longer log in to do the daily quests or max out my Vanguard and Crucible marks. This is because after doing this since release i've seen the end of this game and to put it simply it's not worth my commitment. Sure Destiny is still going to be a fun game for me to go back to and run an occasional raid or play a match of PvP, but the grind just isn't worth it. So sorry you Destiny developers out there, but if you're looking for someone who is willing to put hours into this game every day for the next few months you'll have to count me out.

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  • [quote]Dear Bungie, Destiny simply isn't what I expected. I've had great respect for the work you guys do from the first time I played Halo with my friends, and I followed the Destiny buildup until its release with edge-of-my-seat anticipation. To me, there's no story more compelling than that of humanity's very survival, and no pursuit more noble than fighting for the preservation of our species. It's what drew me to Halo, and what drew me to Destiny. It's teams of artists such as yourselves, who recognize the inherent nobleness of this concept and seek to bring it to millions, that inspire me, that give me something to look forward to after a long day at the office, that offer me the chance to escape a reality where the difference I make is marginal at best, and enter a reality where I have the chance to make a difference that feels like it matters, if only for a couple of hours every night. You brought me that sense of purpose and inspiration with Halo. But I don't feel this anymore. In Destiny, with a full loadout of legendary and exotic gear and having played through the full story, experiencing what the Crucible has to offer, battling my way through countless strike missions, finishing every bounty 100 times over, and exploring the complete extent of every map, I'm...bored. But it's worse than being bored. I don't feel anything. I've stuck with the game all these hours, whole days, desperately seeking to feel what I expected to when I first read about Destiny so many months ago. It isn't there. Although I initially thought that the lack of story was the problem, I've come to realize that the lack of story is only the tip of the iceberg. It's the part that's visible, that every Guardian who's also searching for that sense of purpose and fulfillment in Destiny can readily point to and say "That must be it". And it's a very valid concern. But the core problem with Destiny runs much deeper. The core problem, as far as I see it, is that you're utterly alone in the game. I'll attempt to expand as best I can. The reason the raid works so well (and is arguably the most successful part of the entire Destiny endeavor) is that it requires massive amounts of teamwork. It provides, upon beating Atheon, a sense of reward and togetherness that no other part of the game currently gives you as a player. I feel as though the team at Bungie would like to bring this experience to the wider majority of the game, but is confused as to how to do so, or is otherwise very conflicted as to how to go about doing so. I want to assure you that doing this would be exceptionally easy, and would make Destiny the game you want it to be and the game that we, the players, want it to be. My suggestions operate on the assumption that most Destiny players care about the notion of fighting for humanity. It is the premise of the entire game, the reason anyone who enjoys PvE wanted to become a Guardian in the first place. With that in mind, Bungie needs to begin addressing the issue of feeling alone in the game by giving players a shared experience outside of the raid. Sure, if you have enough friends with the game, you can link up a fireteam and do some of the same 4 strikes (now a staggering 5 strikes for only $19.99 on Xbox) you've done 5,000 times over, but the only emotional appeal to this is that you're doing something with your friends for a while, until you get bored, and let me assure you, killing the Archon Priest for the zillionth time is boring - boring enough that the friends I used to play with have quit the game. I feel that many can relate to this situation. In order to make your players feel something deeper and continue to invest in Destiny, we need to be able to actually fight for the very survival of humanity. Other people have left comments regarding this, and I'm mirroring their ideas and sentiments and not claiming them as my own, though I've had the very same thoughts as them for some time now. Bungie needs to actually put humanity on the brink. As Guardians, we need to be able to get an alert from The Tower while we're out collecting Spinmetal that The City is under a massive attack by The Fallen. We need to be able to see all the players around us disappear, heading to orbit just like we are, mashing our controllers to take us all back to defend The City. Upon arriving, we need to see droves upon droves of enemies marching to the walls, and have a way to get out in front of the walls to fight them in the plains before they reach the gates (troop transport ships on a loop that fly you over the city and drop you into battle, anyone?). We need to see dozens of other Guardians fighting tooth and nail to defend the last bastion of humanity alongside us, and we need this on at least a weekly basis. These kind of encounters can play out all over the solar system, and last a day at a time, giving many players the chance to enter the fight. Ground must be gained and lost, territories threatened, The City seen teetering on a precipice before you and your fellow Guardians prevail (or don't, which leads to many other, ridiculously interesting options for the game, and opportunities to fight for what is lost). Again, I don't claim such ideas and sentiments as my own, but I wanted to articulate them here in the hopes that someone with a voice inside Bungie HQ might raise these ideas that I very much believe thousands of players yearn for. If ideas like this were baked into the game, this crippling sense of solitude that one often feels while playing would effectively disappear, because we'd all be fighting for something together - something tangible, that we could see and feel and believe in. While you, Bungie, continue to release patches nerfing hard-earned exotic weapons, killing loot caves, restructuring the raid to prevent players from beating it with human ingenuity, and announcing DLC content that is quite honestly very lackluster and addresses none of the deep, even psychological ineptitudes within the Destiny universe, I assure you that even if the current numbers say otherwise, you are not building a 10 year franchise. Or a 5 year franchise. I'll be curious to know what those numbers reveal once other games are released through the holiday season. Somehow, I don't think they'll be very promising. Not considering what you gave us at launch, and how little you continue to give us. Destiny was a promise of something incredible that never was and still isn't. It could still become that, but my hope is waning, and that's a real shame, because this world you made for us, this repetitive, empty world - it's very pretty. Thanks for your time. I hope I get the chance to thank you for your efforts in the future.[/quote]K

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  • When you send a girl a long text^

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  • Lol

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  • Bump. Thumbs up for the beautiful picture of what destiny could be. I have faith in bungie and will fight till I'm the last gaurdian alive

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  • That's... actually very articulate and on point. +1

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  • bump

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  • I have a question for all those giving this praise bungie doesn't want this to be called a mmo but that is what it is a mmo so with it being a mmo please name a mmo that after the story line is over it isn't repetitive they all are that's the life of mmo so yes if you are not used to that an dislike mmo then you will hate destiny you say you have exotic an you have legendary but you can't beat a o example dark below comes out dec 9th now you gotta gain more gear an increase your level yet again an if you think Atheon was hard it's gonna get even harder because now the new raid has to be a team of lvl 30s I hear people all the time complaining all the time about how hard it is getting to 30 so imagine this destiny is a great game with a lot of potential an bungie will help meet it

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  • Getting to level 30 require's no skill or what so ever. You bring 5 experienced players and a level 24 noobie in Raid and bam he gets all gear. It's hard because you have a chance to get no Raid gear in a 7 week in a row and yet some get it in 1 week.

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  • You say it requires no skill what so ever an then 5 experience players that alone makes no sense if it requires no skill why do you need experience players an I admit the drop rate of vault gear is bad but it should be because if it was easy everyone would whine" this is so easy omg this is so boring" so I'm glad it's some what hard I hope level 32 is even harder

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  • Care to write a book :p

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  • Absolutely agree. Bump.

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