A strike boss they spent a ton of time animating?!?! Wtf bosses have you been playing?!
"So for this archon priest....we have to come up with a design."
"Let's just use a captains skin and make it really big. Ready to go to TGI Fridays for some jalepeno poppers?"
"Oooooh jalepeno poppers."
English
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Do you have any animating experience with AI and terrain for it to walk around?
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I'm not in any means saying it's easy, I'm saying they didn't put any effort into visually presenting a fresh experience with any of the bosses. And no, I don't need animation experience to use my eyes and see a larger version of a mob, with the same weapon that mob type uses, with the same movement mechanics used for the regular version of that mob.
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I have programming experience and it is a little more complicated then that if you just use the same mob the hitbox will need to be changed numbers moved around for damage armor etc its not visually pleasing though i agree on that i wanted some halo action drama in this game and i only experienced that once
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Bro you're way off they took the first archon they already made and slapped a different color on him 2 times and called it a day