No, it was just a terrible analogy and you just like to complain about things. And nobody gets handed anything if everyone has the same chance of something getting handed to them. You can't divide up the player pool on the concept of this side "earned their gear" and this side "had their gear handed to them" if everyone has the same chance of getting things for doing the same activity. And I'm not doing this for my "ego" (super ego is the correct term), I'm doing this so you might have a credible argument in your future complaints.
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Meh, thats your opinion. Thats the point... the RNG guaranteed that everyone earned things. However, with Xur...with loot caves... that all goes out the window... it no longer involves probability. You can divide easily... you can divide the game into those who think that the game has a cheapened experience because gear was distributed to everyone in a gear dependent game...and those who accepted it...pushed for it...and continue to whine about ways to lessen the game experience further. Example:1)people already complaining there should be a trade system 2) people complaining that strikes should have more handouts. Also, dont argue about Freud's theories with a therapist. You are wrong, I meant ego. I suggest, you stop trying to feed your ego.
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Id: basic wants Ego: suppresses id's wants because they may not be attainable in a suitable way Super ego: personality/morals. You are wrong.