I have not found any discussions or comments regarding the human built space ships visible everywhere in Old Russia. Why the heck are there three spheres at the top of them?! As an engineer, and great space and technology enthusiast, I cannot figure out how that would work aerodynamically or structurally with such large and heavy objects at the very tip of the space launcher/rocket?
If you don't know what I'm referring too, please see this image:
http://levelsave.com/wp-content/uploads/2014/06/10428155_10201189743225847_3616688132077688219_o-600x300.jpg
Or this one:
http://psgamer.co.uk/wp-content/uploads/2014/07/Destiny-Beta_20140717222900.jpg
Or the fact that they greatly resemble the Traveler?! I'm still stopping in Old Russia to just look at them trying to figure out the reason behind their design and function.
Edit:
Ah, 50 replies :) I thought there would be some interest and discussion on this topic! Thank you for chiming in. Would've been great if one of the game designers would share a hint or logic behind the design of these space launchers.
Edit 2: Does anyone have access to fluid dynamics or aerodynamics simulation software? Simulating those three spheres on a simple space launch body would provide insight into how it would behave.
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To be honest the ships dont really bother me that much. Its the cars on earth and on venus that grate. All this technical prowess and we are still using cars that look like C2's and camper vans. Also our colonies. Peter F Hamiltons fictional commonwealth follows a similar pattern with lots of futuristic stuff with more everyday things thrown in. However in that the people only colonise planets in the goldilocks zone (H congruous as he terms it). Not somewhere so unsuitable as venus. Europa (a la Arthur C Clarkes odyssey series) probably a better idea with jupiter as a second sun if were gonna go way out there. OP is right in some respects. Its almost as though the inital design phase of this game was slightly confused. Id like to get hold of an Art of Destiny book just to see what the briefs and subsequent methodology behind the design was. I know its fictional but little things just blow the suspension of disbelief and you just feel its plain wrong. (Game is still solid tho)