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10/27/2014 4:06:40 PM
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I used the word "kid" because only an uneducated child doesn't know how the welfare system works.
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  • You used kid, because you are trying to elevate yourself. You should be able to infer the analogy. If you cant, obviously you dont know as much as you think you know.

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  • Ok. Enlighten me on how the random loot system has anything to do with the United States welfare system. It doesn't have anything to do with it. There is nothing random about the welfare system. When you get some loot are you being taxed for it? And then when you are taxed for it, is whatever amount you were taxed being distributed to applicants under certain circumstances? No.

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  • Now, you're just stretching the analogy into a politically correctness debate. All for your ego? The term is an analogy, its used to suggest that the items in the game... are being handed out. Look you want to have a debate on politically correctness....Ill give it my best shot, but its rather dull to me... Im paying in time (the tax)...and instead... Im having a lessened challenge (the tax)...because casuals want it easier for themselves (they get their handout).

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  • No, it was just a terrible analogy and you just like to complain about things. And nobody gets handed anything if everyone has the same chance of something getting handed to them. You can't divide up the player pool on the concept of this side "earned their gear" and this side "had their gear handed to them" if everyone has the same chance of getting things for doing the same activity. And I'm not doing this for my "ego" (super ego is the correct term), I'm doing this so you might have a credible argument in your future complaints.

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  • Meh, thats your opinion. Thats the point... the RNG guaranteed that everyone earned things. However, with Xur...with loot caves... that all goes out the window... it no longer involves probability. You can divide easily... you can divide the game into those who think that the game has a cheapened experience because gear was distributed to everyone in a gear dependent game...and those who accepted it...pushed for it...and continue to whine about ways to lessen the game experience further. Example:1)people already complaining there should be a trade system 2) people complaining that strikes should have more handouts. Also, dont argue about Freud's theories with a therapist. You are wrong, I meant ego. I suggest, you stop trying to feed your ego.

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  • Id: basic wants Ego: suppresses id's wants because they may not be attainable in a suitable way Super ego: personality/morals. You are wrong.

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