I am posting now from what I read after the recent update. Lots of people throwing ideas out to create new content, I thought I could throw in a few for "Why not."
A lot of people throw out ideas that don't realize they require ungodly amounts of coding to create, so I've created a list of (what should be) "simple" and "not simple" modifications that would bring lots of PVE and PVP fun and content. As there is no way for me to read all of the past posts I'm avoiding the obvious ones like Light cycle racing, but still expecting a few repeats and complaints about balancing issues.
Simple
1. Hard mode lvl 28+ patrol maps. Everything base level 28 and up. Hard enough to need a 6 man team to do patrols, and 12-18 to do world events. (Increased drop and rep rates for everything; Glimmer, Rep, Upgrade materials, etc)
2. Swap out missions: Swap one enemy for another. I.e. Cabal for Vex enemy combatants on a strike or story to give a "New control" feel to an old grind.
3. Reverse Strike missions. Start at the end and fight your way out. (New map directions feel like new maps.)
4. Mobs drop collection materials. (Are these things only important to Guardians?)
5. Patrol map PVP missions 12 V 12 (Similar to Defiance)
6. Trade in or sell large stacks of unused upgrade material. (Just broke 500 Sapphire Wire, Increase exotic requirements?)
7. Achievement for completing all story missions on max difficulty. (Monthly reward?)
8. Nightfall Story missions
9. Matchmaking everything.
Not Simple
1. GIVE US DESTINY FORGE!!!
"You want content? Here: you do it (throws community Forge)"
Clan based forge zones. Designate dozens of existing map locations as clan "Bases" Give us the ability to unlock better map pieces and create our own custom Clan VS Clan maps. Asteroid, Ship, building, Planetary, etc. start locations as a base for a clan Base. Destructible blockades with armor and hp values. Must be able to get from spawn to spawn as proof the map is acceptable.
2. Call in support. Low level player requesting help from random higher level as a mission or bounty for a high level player.
3. Random Raid level events in strikes. For some reason your mission has a crazy boss it it; go around it or call in 3 more Guardians to help out.
4. Remote Air strike abilities from your ship or Class item.
5. Roll a character as another race to level up like the guardians do. I want to be a Vex!
6. 3 guardians Vs 3 player controlled enemy (including AI mobs.) PVP+PVE story missions. Spawn into unseen mobs.
7. Race based control maps. Planetary based 3 way control maps (Planetside inspired)
8. Re-roll single slot weapon/armor ability. (Diablo inspired)
9. Split-screen
Class: I think all classes are broken in a good way. Buff don't Nerf!
(Edited to point out hunter abilities)
1. Instant primary weapon swapping. (Inventory loading times are painful)
2. Hunter perfect stealth after 2 seconds being stationary, only while stationary.
3. Hunter (Yes like in the video) 2 grenade drop Blink ability.
4. Hunter Slide-blink. Cross hair based mid-slide-blink with cool-down and double range. (Edited to Slide Blink: Dreaming Sky)
5. 1 way fire Titan shields.
6. Walking Titan Tank: Max front armor and recovery with minimal agility and speed, armor lock instead of melee. (Not a special ability)
7. Player abilities effect Mission/Raid items. (i.e. Titan bubble abilities effecting Relic Bubbles)
8. Personal Shields. Permanent (Phalanx ), or temporary (Knight)
9. Two use Nova bomb abilities with "Golden gun style" timer.
10. Warlock style mission item.
11. Engineer / Turret building Warlock class. (Move a gun into a turret slot in your inventory)
12. Warlock push melee works on missiles and mob mortars.
13. Charge up, or beam shield-healing gun.
Thank you-
Bumps please?
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Warframe as ALL OF THIS. (Maybe not the community forge, but apart from that)
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>15 year beta tester >ideas >LOL
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I like these quite a bit
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You know what you're talking about here man, these ideas would be amazing. But there's a small chance they'll do take action and develop these ideas:/
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What were you beta testing 15 years ago? Nintendo? Sega? Lol
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interesting ideas, I like the reverse strike idea.
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"only beta tester" ooo
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+1 on tactical support from your taxi, errrr, spaceship. Give each ship different tactical abilities. Minimum should be a quick strafe, max should be some kind of mini-nuke. Only applies in above ground situations. Must spend glimmer to reload. Some ships could provide logistics (mapping) and ECM (countermeasures) or simply buffs. Right now, ships don't matter for squat outside of "Oooooh, that's pretty."
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15 yr beta tester= 30 yr old nerd who buys and plays every game. Better listen to his ideas......
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What exactly is a 15 year beta tester, and how exactly does that mean anything special?
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You remind me of this dude that I saw on Xbox Live once. He listed all of the games that he "beta tested"... such as Halo 3, Halo Reach, Gears of War 3... basically every Xbox 360 game that had a public "beta". The fact that you say "beta" tester, and don't just say that you're a VG tester, leads me to believe you're very similar to that guy.
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Edited by JustOnePepsi: 10/29/2014 12:51:50 AM*stupid double post*
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Fighting your way back out of a strike instead of returning to orbit would be nice. Then you could be able to change while you are on a planet from the stike mode to Patrol or something. If you are on a planet you should be able to stay on the planet to change missions. So the hold Y button becomes a "do you want to go to orbit or change planet mission?" question. That would nice.
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Multiple friends and myself have expressed an intense interest in exploring the black garden further. Our ideas have included adding a full patrol/open world feel to part of the black garden that is a level 25+ area for fireteams of 3 people. Allow the hunting of specialized boss mobs in the patrol area and missions to hunt them down. It could be made similar to a strike that just has more of an open world feel instead of such a linear feel to it. Also talked about making a boss the is similar to the obsidian sanctum from WoW wrath of the lich king, where you can choose how many of the sub bosses to eliminate before taking on the main boss depending on how powerful or skilled you feel you are with varying degrees of loot quality. As for that it could be choosing to destroying a group of the main bosses allies that normally would teleport in and things similar. This was just some of our ideas being put down in writing here, no idea if anyone else has had an interests in similar things.
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I would love a patrol pvp map, and I LOVE The low level call high level thing. Make it a special bounty, or try it out as a weekly event where low level players all have to start out on mars, but they can call 20+ players for help. As a 27 defender titan I would love that. Soo much could be done with patrols if they would just experiment. Maybe for 1 week a month 1 map has 2 bosses in each zone (super high level with 4x the usual health, damage, and tons of smaller enemies). It takes 6-12 guardians to take them down. Also make extreme challenges and leave it up to the community to figure out a solution. But don't nerf whatever they come up with. Then after a week or two take it down and come up with a new one.
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Edited by Liammozz: 10/28/2014 2:50:28 PMBeta testers are unpaid glorified QA testers lol what does that have to do with game design? EDIT: added a word
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let me just bump up these awesome ideas
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Curious one way fire for titans what do u mean but otherwise agree with it
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How about being able to adjust volume? Must be pretty simple to code in with the money they made so far
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So many great ideas...and the best ones are all in the simple section.
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I like the Simple ideas and air strikes from my ship.
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good post great ideas, well thought out dude....
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Bump.
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5. Patrol map PVP missions 12 V 12 (Similar to Defiance) Would probably be harder than 2. Call in support. Low level player requesting help from random higher level as a mission or bounty for a high level player. and 3. Random Raid level events in strikes. For some reason your mission has a crazy boss it it; go around it or call in 3 more Guardians to help out.