It annoys me when my Ward is destroyed by an enemy super, but I don't necessarily think it's unbalanced. When a bladedancer comes in, I'd say they have about even odds of killing me before I kill them. Have killed many bladedancers this way. Fist of Havoc is pretty devastating, and I've crushed many shields this way as a Striker, but as a defender I've also killed many charging Titans either as they're running at me by popping out with The Devil You Know, or as they enter the shield with a shotty. When I don't think I can kill them I will sometimes back out of the shield, let them super, then finish them easily before they're combat ready again. The worst, for me, has been Nova Bomb - but even then you can kill the Warlock before he gets it off, or back out of your shield and finish him. And if you're making Strikers, Bladedancers, and Voidwalkers waste their supers to kill 1 person, you're possibly helping the team.
It's also balanced by the fact that WoD seems to charge MUCH quicker than the others. There have been games where I've locked B down for minutes on end with 5+ consecutive Wards. So more often than not when I have a shield out it does not get countered by an opposing super.
What I find worse as a defender is when all my team mates stack up in the WoD. Not only does it virtually guarantee that you're going to get Fisted or Bombed, but it also screws you over in the sense that you've used a super and everyone else is benefiting more from it than you are.
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