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originally posted in: Borderlands is better than Destiny
10/24/2014 5:16:20 AM
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Tbh, I could never really get into borderlands. I play more pvp than PvE, so that could be part of the problem. Also, I dislike how cartoonish borderlands seems. I like it to feel somewhat concrete, somewhat real. Obviously destiny isn't "real" but the gunplay is solid and it feels more like reality. Honestly, it's probly just the borderlands graphics that drove me away. (Yeah, not 5 reasons, but... I don't care :) ...)
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  • Honestly having seen how much better of a netcode BF4 has compared to Destiny just makes pvp so frustrating for me. Seriously in a game that has a longer time to kill how am I killing enemies who around the corner on my screen?

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  • Edited by CStock: 10/24/2014 5:33:08 AM
    Ugh. You're telling me man... I loved bf4. And the lag in destiny is unbearable. How should I ever in hell get a postmortem melee kill??? But, it's something new, and it's keeping me entertained. And shit like that doesn't happen so often to the point that it's unbearable. So I guess I kinda like it. Edit: there's just something so sweet about popping off 3 hand cannon headshots while under heavy auto rifle fire. *shivers* how could I not come back for more

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  • I've had my fill of Destiny pvp for a while I can't play on the short amount of maps and not get frustrated with the netcode. MCC looks very promising for multiplayer and I hope that Microsoft can give it great servers

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  • If I had excess cash to spend, I'd be getting it also. But I'm a poor college student... I'll survive. To me the great thing about destiny is when I get frustrated with pvp, I can go run tiger strikes and it's still a lot of fun

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  • I liked the strikes until I had the bounty for Bad Juju and now I'm burnt out on them.

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  • Gotcha. Also, I think that was destiny's fatal flaw. They tried to do it all. They had such ambition with this game. They wanted it to have everything. Then the realization of deadlines hit them and they were rushed. And because of that, everything ended up a bit half-assed imo. PvP, the story, PvE. The only thing that turned out right was the raid, and that is because they had a single team working on it, isolated from everyone else, with one goal. I still like the game, don't get me wrong, but I think the main problem is that they tried to do too much.

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  • That's not the flaw at all. Activision came in and decided to maximize profits. How else do you explain all the fully rendered areas shown in trailers over a year ago areas like Saturn, mercury, a reef social hub, a lush forest that aren't in the game? We are going to be sold dlc to us in the form of content that was advertised to us for the base game.

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  • I personally believe it's a little of both. What they have done with dlc, well, tbh, that's to be expected nowadays. It's very wrong, but it's a good business strategy. It's a cold world, and all that matters to them is money. But just because it was in the trailers doesn't mean it was finished content. It's pretty easy to whip up 5 seconds of animation on a landscape you already have drawn up to make it look pretty. Like I said, I think it's both. The dlc shit, that's just the world we live in man. Gaming is no longer the niche community that it once was. The xbox one was produced to pull in a much larger market than any gaming console before it (tv pass through and what not). They've finally realized the business potential of gaming, and they're going to milk it for everything it's got.

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  • Yeah but taken to this extreme is just outrageous honestly these practices make EA's look like EA pays you play their game. It's also false advertising. There are also many places that you can glitch into in game like the Seraphim Vault that are completely finished.

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  • But define completely finished. If you just drop in enemies does that make it finished? Maybe for patrol. But if they use those for story missions, do you think those sequences are coded yet? If for strikes, do you think those sequences are coded yet, with the spawn times of mobs down to the bosses and their fighting strategy? And the last video I watched was an area on Venus. The thing didn't even have a -blam!-ing floor man... It was literally just background geometry that you happened to be able to walk on. Is it so hard to imagine that they were working ahead? They obviously knew that they would be releasing dlc from the get-go, so why wouldn't they work ahead. And why not put them on-disc to cut down the dlc download size, so we all don't have to go get an external hard drive. At least there are new areas at all. A lot of dlc, take the GTA series for example, are just new missions and storylines that span across the same exact open world map that has been played on for hours. I just feel like everyone, including myself, is very upset because we didn't get what we thought bungie was giving us. But I don't think anything they've done is as outrageous as anyone is making it out to be. They short changed us so we are making up excuses and calling them the bad guy to make ourselves feel better. I feel like we've seen it all before and we are going to see it again.

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  • False advertising is a terrible thing. But seriously they also had an embargo on reviews for around a week knowing that the hype train they built would overpower common sense because of their namesake

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