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Destiny

Discuss all things Destiny.
Edited by Sigma: 10/23/2014 4:19:30 PM
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Sigma

My fellow Titans:

Let me set the scene for you; You're just wondering around, capturing some points in control, when you decide that popping your Ward of Dawn is a good idea. Good? Great. Now you have a viable way to defend the objective for a short period of time until it goes away. ..and by 'goes away' I mean that some cocky Hunter or a snotty Warlock has come along, used their respective Super Charge and now, 3 seconds after you popped it up to relax under with a spot of Titan Tea, you are sat naked, alone, and wondering where your dead teammates are. Can any of my brothers relate? Can anyone offer a suitable explination as to why [i]our[/i] super is the weakest? When it is currently the only subclass that really promotes strategy. Rise with me, fellow Titans! Take back the Dawn! Fight for a buff! [spoiler]..or don't, I'm not your mother.[/spoiler] Edit: This thread was made with a fun little theme to it to try and avoid all the usually negativity on these forums, so thanks for everyone for keeping it civil. Edit 2: I have the saint-14 helm, and usually do very well within my precious bubble. It just makes me a sad little Titan when the super gets taken down by another super. Edit 3: Im not saying that it shouldn't be taken down when a super is used against it. What I am saying is that it shouldn't kill everything inside. The warlock and hunter supers currently just fly through it as if it wasn't there.

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  • I don't really have this problem. I go Armor of Light and sit inside my bubble. I'll only poke out if I can secure a kill with Universal Remote or Light/Beware or, if I'm really lucky and they're not bright, I'll get some laughs out of tagging a sniper in the face with a mag grenade and watch him try to jump away from the purple orb of OSHI-- on his face. Bladedancers and Strikers can pop my bubble, err pop [i]me[/i], but Warlocks are very easy to thwart. Golden Gun can best WoD but not often enough for me to be worried about seeing one. It's funny how melee attempts at the VERY edge of Ward are negated because the contact occurs but is forced to register as though it's striking the barrier. Takes about 3 to 4 melee hits to kill a Hunter in Arc Blade but I've done it a couple of times. It's HILARIOUS. AND if you can time it correctly (assuming you haven't already deployed WoD) you can cancel out a Fist of Havoc with WoD. Done that a couple times too. It WILL leave you without a bubble, though, so you have to be quick because the Striker has a longer recovery animation. He has to stop kneeling and ready his weapons after FoH.

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