exactly.
AA is more like if you aren't shooting prone-supported (or using a no-recoil hack) you won't hit shit.
and yet it's still not a game with camping. just tactical movements, tactical firefights.
PS: my favorite point about it, being that it's OBJECTIVE based multiplayer. no TDM.
'Go here, rescue POW, reach extraction'
or 'shutdown all three emergency pipeline-shutoff valves'
'extract VIP from hospital to safe-zone'
are just 3 of about 22*? + COMMUNITY MADE MISSIONS
and this was all developed by the US Army programming/GFX design team (with civvie assistance of course).
English
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In shadow strike (idk anything about AA) on the campaign you and a squad of six is (if they want to survive) moving so slow that you might run out of time (time limit is 60 minutes)