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10/19/2014 4:09:43 PM
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Right, sure, just keep defending continuity errors and pis-poor writing. If you were an Awoken, woke up from being dead, and you are told what the Awoken are, you wouldn't be questioning as to how you got on Earth? or that there is an Awoken Queen who is treating another Awoken like a PoS? or any other of the flaws in the game's writing that basically has the character as a mindless drone? Then again, that's what the people who mindlessly defend the "story" are.
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  • Edited by Father Giliam: 10/19/2014 4:20:14 PM
    You are an Earthborn Awoken. You died sometime between the end of the Collapse and start of the City Age. I recommend you actually read the Grimoire. I won't say the story doesn't have problems, as clearly, it does. But on this matter, simply reading the Grimoire would answer your questions on the matter.

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  • I'm talking from the character's point of view.

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  • Yea, its kinda odd the Guardian didn't ask about it, but, from the developers standpoint, it would mean much more work as they would have to do it for the Exo and come up with something for humans aswell (which would of been great, but they decided not to sadly). Guess they can just say your Guardian was more worried about the task at hand instead of their own backround. From a lore standpoint though, its perfectly plausible.

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  • Edited by Sean: 10/19/2014 5:59:10 PM
    I guess it depends more on the type of protagonist. I would expect someone who has woken up from being dead for a while with no memory whatsoever to be questioning why on many things, as currently they are just told to jump, and so they listen. I can't see it that difficult to record 20 min of dialogue (3 per character in relation to their origins and another 8 scattered throughout the game's path) to give context to the game itself. Especially with the amount of money invested into this game (the 500 mil throughout the 10 year Activision publishing contract) It seems so wrong when comparing the game to Bungie's past titles which actually gave context, meaning, and reasoning to your own actions.

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  • ~250m was for the advertising budget, among other things, all on the Activision side of things. Only around 250m was spent on development of the game itself (which is still alot clearly). As for the work involved, it would include new voice lines, animations for cutscenes, etc. It could be expensive. They decided it wasn't worth the pay off apparently. Was it a wise decision? Who knows, only time will tell.

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