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10/12/2014 3:37:52 PM
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I agree wholly, people who play Hunters to me seem like the ones who focus more on the gun play and skill-associated FPS tactics than those who main as Titans and Warlocks for "I Win" buttons and gimmicks. Just a bit of an observation.
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  • Explain what "I Win" buttons Titans get. They have the smallest blast radius grenades in the game. They either have to literally touch you or be within a few meters to deal any substantial damage, while Warlocks can take out 50% of your health with homing/burning grenades around cover and through walls in a 8m-20m blast radius and Hunters can throw homing bouncing grenades to force you into the air or proximity explosives that are almost a OHKO. Our melees have the shortest reach of all melee abilities with the lowest damage. Storm Fist has 0 useful effects beyond Transfusion/Amplify, which still only proc if you use SF as a finisher. Hell, neither Titan can even Blink. Literally the only abilities we get are: Striker - Shoulder Charge. Takes a skill slot and is generally outclassed by any Shotgun. Works against noobs. Take it into Iron Banner against a decent team and 95% of the time you'll get OHKO'd before you can get a kill. Sacrifices damage resistance for Fists of Havok. Fists of Havok. Godly damage resistance if you sacrifice Shoulder Charge, otherwise has the same resistance as Arc Blade. Unstoppable Fists of Havok means the Striker has no other notable abilities, Shoulder Charge + Fists of Havok slaughters noobs and is completely torn apart by any decent opponent. Very predictable. FoH can be useful in Control but is easily out classed in every other mode by both Hunter Supers, because opponents don't bunch up enough to get more than one or two kills at a time. Defender - Disintegrate. Short duration, relatively strong shield on melee kill. Occasionally useful. Ward of Dawn. The one thing the Defender has going for it. Can be trumped by any Hunter Super. Golden Gun + Symbiote drops the shield in 2 shots and has 2 more to slaughter everyone inside and around the shield. Arc Blade can dash in and 2HKO the Defender, then OHKO everyone else and no one can shoot out/through the shield to damage the Bladedancer. Armor of Light requires the Defender to stay in the bubble. Blessing of Light can be OHKO or one shot plus melee'd through with a Shotgun.

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  • the butthurt is strong with this one

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  • Channel your butthurt, let it flow through you. Only then can you begin to grow in skill. 8)

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  • you had me laughing when you said skill.

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