Coming from a person who plays primarily as a warlock I would like to let it be known that supers on bosses is an incredibly overrated want/need, it sounds good on paper but in reality it's lackluster . I understand this is simply my opinion, but the fact behind my comment is that the supers don't really do much to a boss of compatible level to your guardian. Sure a level 28 warlock shooting nova bomb In the face of the lvl 8 Devil's Lair boss will take out a nice noticeable chunk but but still nothing Godly or even significant.
The way I see it is this: Bungie created three relatively equal but different classes. Each of them have two elements and each of them are missing an element that the other two have. The Titan with more armor than anyone else has two close quarters supers. The Warlock with faster regeneration than anyone else but the lowest armor has two projectile based supers. (My opinion as I spam grenades rather than melees while in radiance) Lastly is the Hunter with the most speed and moderate armor, this class has one projectile and one close quarters melee. This all seems to makes sense and makes each character relatively balanced offensively and defensively.
Now where I pull a 360 and say the opposite is in regards to PvP. The way PvP is built is in my opinion fundamentally unbalanced. We all have the same health AKA armor due to "balance". But how is it balanced now that the Titan's key attribute is nerfed? Hunters don't lose speed and Warlocks don't have lower regen abilities... Soo now Titans are left as the slowest character in the game with equal armor to everyone else and confined to close quarters specials. Hardly seems fair but that's why PvP seems broken. Personally I don't think Titan players will realize how tanky they are until the Iron Banner removes all the "balancing".
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