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originally posted in:Team Potato
10/5/2014 9:01:31 PM
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[quote]There were some errors in your lists. I fixed them for you. Your welcome. [quote] Things that can kill a Bladedancer: -Any other class super -All forms of heavy ammo Things that can kill a Warlock -Other supers -heavy ammo -Bullets -grenades OP note: are you trolling? Unless you are talking about a Sunsinger warlock then you have to be trolling. It is hard (not impossible) to kill a warlock before the through out there 1hit super, and if you manage to do it... Guess what? They spawn back with there super. Things that Make Bladedancer OP: -Our speed/distance we can cover -super can be activated before entering a fight. -practically indestructible in close quarters (which is most of every map) -super lasts over time so you can actually use it to take and holds an area. -invisibility OP note: Invisibilty. Seriously. You fall for that invisibility trick? You must get blindsided by stealth vandals lol. And who cares if the super last over time or it can be activated before a fight. It is not impossible to kill like a Titan or a Warlock. I agree it's near impossible to kill a Bladedancer if you are in a small tight room, because they can leap from enemy to enemy. Maybe you shouldn't bunch up then. Things that make Titan "OP": -Their grenades comparable to warlock -Their 1 hit Shoulder charge that takes [b]forever[/b] to charge up. -There Panic button with a [b]tiny[/b] AoE -slowest class in game OP note: Okay... I don't really know much about Shoulder charge... Only things I've heard, but I know it doesn't take [b]forever[/b] to charge. And I lmao at "tiny" AoE. Please tell me you are joking. Okay... So what if it's the slowest? It's not a big deal/difference. Tl;dr You can say my class is OP, but I can prove how your class isn't OP[/quote] And sure titans are hard to kill in their little jump, but they have to be practically on top of your to do it anyway. They might add well have shotguned you. The rest of the time, you can literally run circles around them. As for defender titans: what kind of idiot charges into a defender titan's bubble? OP note: it's something I won't ever do again. More of a test. So what am I to do when a Titan pulls up his bubble? Let him have a free cap, and a shield he can pop out of and run back into? Pretty OP. [/quote] Added some OP notes. OP = Original Poster(me).
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  • Edited by Jermoe Morrow: 10/7/2014 8:21:39 PM
    [quote] OP note: are you trolling? Unless you are talking about a Sunsinger warlock then you have to be trolling. It is hard (not impossible) to kill a warlock before the through out there 1hit super, and if you manage to do it... Guess what? They spawn back with there super. [/quote] Killing a warlock before their power is hard If you are alone and are caught by surprise (which applies to all class supers) it is also surprisingly easy to dodge the nova bomb if you see it coming (just hide behind something), and then it is gone for awhile. [quote] OP note: Invisibilty. Seriously. You fall for that invisibility trick? You must get blindsided by stealth vandals lol. [/quote] I can see a titan or a warlock standing halfway across the map with a sniper in their hands easily, but a stationary hunter with invisibility is difficult to see, especially if you aren't expecting it. Sure, there are plenty of noob hunters that seem to think it makes them completely invisible out in the open, but with just a little cover/concealment it might as well be. [quote] And who cares if the super last over time or it can be activated before a fight. [/quote] As a warlock or a titan, I have a split second to decide not only if I should use my super, but also to aim it. And that aiming gives the opponent(s) time to kill me and/or run as a warlock. A hunter can see that a situation is coming, use their power in advance so as to be ready to strike the very moment they need to. With bladedancer especially, you can then get multiple kills over a stretch of time. In games like Control our Salvage, that can be the difference between victory and defeat. Also a better chance at more kills since you become harder to evade since it is more many strikes over a larger area instead of one in a smaller area. And I still say the golden gun is the best anti-vehicle power in the game by far. I can usually evade a titan or a warlock super when I'm in an interceptor, but when a hunter just pops out of cover with a golden gun I am 100% screwed [quote] I agree it's near impossible to kill a Bladedancer if you are in a small tight room, because they can leap from enemy to enemy. Maybe you shouldn't bunch up then. [/quote] Do you even play control or Salvage? [quote] OP note: Okay... I don't really know much about Shoulder charge... Only things I've heard, but I know it [i]doesn't take forever[/i] [/quote] First an apology, I am doing this in the app and started deleting your words by mistake, the italicized part is me trying to remember what you said. It takes like 3 seconds of sprinting to get it going, and then it only works for like 3 seconds after before you have to stop and spent again to charge it. You can't just charge at an enemy and use it because they will shoot you dead, so you sort of have to either know there is an unaware enemy around the corner, or get lucky and have someone with their back to you in that 3 seconds sweet spot. It mostly seems to be a luck thing. I don't think I have ever seen it used on enemies that weren't completely unaware, meaning a shotgun would probably have achieved the same results more efficiently. [quote] And I lmao at "tiny" AoE. Please tell me you are joking. [/quote] Go play a titan, they have to be right on top of the enemy to kill then with super. Practically melee range. You just remember the times you were oneshotted out of seemingly nowhere, but they are always very close to you when the pop it. [quote] Okay... So what if it's the slowest? It's not a big deal/difference. [/quote] Try meleeing someone who runs backwards faster then you move forward. Try shotgunning someone who literally runs circles around you. Melee and shotguns are very powerful in this game, and both require closing the distance fast. A titan doesn't really have the speed to accomplish this without giving up the armor bonus that makes them titans. [quote] OP note: it's something I won't ever do again. More of a test. So what am I to do when a Titan pulls up his bubble? Let him have a free cap, and a shield he can pop out of and run back into? Pretty OP. [/quote] Sure, he gets the free cap, and then you blade dance in and kill everyone in the room when his bubble drops and take it right back. Or in all honesty, just run and grab the other points since everyone is probably sitting in his stupid bubble. The only drawback to the hunter's amazing set of skills as far as crucible is concerned is that your powers don't really counter other powers. In exchange for this, you're powers have far more utility than the other classes.

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