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#feedback

Edited by SJohnson1021: 10/9/2014 12:31:38 AM
67

Why is the first mission the only one that feels properly designed?

[b][u]Note:[/u] For people coming in here with the [u]"The game is going to unfold over ten years" argument: that's false.[/u] Bungie has agreed to make four (4) complete titles, with dlc and 'expansions' for each over the course of ten years. So the [b][i][u]franchise[/u][/i][/b] will unfold over ten years. If you don't believe that, go look up the contract between Bungie and Activision that was made public in the case against IW.. [u]In regards to the reddit posts recently, for the sake of remaining factual and accurate, I will not be using any information provided there, whether or not it turns out to be true, it can't be proven either way right now. [/u][/b] If the rest of the game was more like the first mission, this game would have been so much better. The enemies are either already there, or drop from the ceiling, or climb up through the floor, or climb down the walls. There are no smoke-spawn-doors, or enemies popping out of midair. It feels natural and immersive. Your ghost has the most dialogue in the game in this I one mission. And it feels natural, not as good as what was shown in the gameplay reveal of the same level, but better than the rest of the game, except for "Fallen ships? [b]THIS CLOSE TO THE SURFACE[/b]?" that just felt cheesy. My one and only gripe about this level, other than the fact that it's the only well designed mission in the game (IMO), is that if you get to the part where the fallen ships fly overhead, and hug the right wall, there's an area that seems to lead off into a wide open space, that I got excited for finding the second time around, I missed it the first time, and there's a kill barrier there... Is that where the earth we saw in the vidocs is hidden? And if so, do you plan on ever letting us go there? I haven't yet played the raid, but from what I hear, it's the only other well designed 'activity' in the game.. That and maybe the sword of crota, but only because I loved using the sword so much... Please Bungie, whatever you did for the first mission that you didn't do for the rest, continue that into destiny 2, or even the dlc.. We want more well designed missions like the first mission and the raid.

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  • Maybe because it was the only one that didn't require coop or exist in the persistent environment? You can see in the design of the game they tried to take advantage of reusing the environments for patrol and strikes, both of which can support coop. Not in every case, but just seems like they couldn't get more unique missions in the way they designed the game. I'm not saying this as an excuse, im saying it's the result.

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