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Edited by drag0nboss: 10/3/2014 7:03:27 PM
6
I like how people are just either saying "LOL wtf Hunters are OP, not Titans lol" or "wtf Titans are underpowered" Please. Fist of Havoc's AoE is in a SPHERE around the point of impact, meaning you can't jump away to dodge it, and even if you manage to survive the initial hit(becuase you were already jumping away), the DoT or the shockwave will kill you. Good luck trying to kill a Titan in FoH as well, it's the fastest super in the game and cannot be reacted to. The other thing I find to be BS with Titans is the sprinting 1 hit KO punch. Why? why do Titans have this? It is not a super, it is simply a melee and it kills you outright? what? Ward of Dawn is also somewhat annoying becuase not only does it provide a bubble shield for the titan to sit in with his trusty shotgun or waiting to punch you off this mortal coil, it also gives an overshield, so even if you manage to get in and stick the guy he doesn't die and can easily kill you. Sure, there are counters to everything in the game, for example: Arc blade that everyone complains about? Keep your distance and shoot at the guy, or jump before he is able to jump and melee you. Golden gun: Tactically run the -blam!- away and take cover. Nova bomb: er, don't be in the explosion zone when the warlock bursts into the room and nukes the place? Fist of Havoc: ......kill the titan before he gets close? But wait what if you run into each other? hmmm...nope no counter, if he has FoH you're dead. if he has running fist of death, you're dead. I suppose the supers are balanced then; gunslinger is long range, arc blade is close range but very versatile, sunsinger is revive plus defence/infinades, void walker is a nuke, FoH is panic close range death/area denial, ward of dawn is temporary invincibility in a limited area. That said, I do think things like warlock melee giving shield and titan running OHK.O. are a bit much.
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