I like how people are just either saying "LOL wtf Hunters are OP, not Titans lol" or "wtf Titans are underpowered"
Please.
Fist of Havoc's AoE is in a SPHERE around the point of impact, meaning you can't jump away to dodge it, and even if you manage to survive the initial hit(becuase you were already jumping away), the DoT or the shockwave will kill you. Good luck trying to kill a Titan in FoH as well, it's the fastest super in the game and cannot be reacted to.
The other thing I find to be BS with Titans is the sprinting 1 hit KO punch. Why? why do Titans have this? It is not a super, it is simply a melee and it kills you outright? what?
Ward of Dawn is also somewhat annoying becuase not only does it provide a bubble shield for the titan to sit in with his trusty shotgun or waiting to punch you off this mortal coil, it also gives an overshield, so even if you manage to get in and stick the guy he doesn't die and can easily kill you.
Sure, there are counters to everything in the game, for example:
Arc blade that everyone complains about? Keep your distance and shoot at the guy, or jump before he is able to jump and melee you.
Golden gun: Tactically run the -blam!- away and take cover.
Nova bomb: er, don't be in the explosion zone when the warlock bursts into the room and nukes the place?
Fist of Havoc: ......kill the titan before he gets close? But wait what if you run into each other? hmmm...nope no counter, if he has FoH you're dead. if he has running fist of death, you're dead.
I suppose the supers are balanced then; gunslinger is long range, arc blade is close range but very versatile, sunsinger is revive plus defence/infinades, void walker is a nuke, FoH is panic close range death/area denial, ward of dawn is temporary invincibility in a limited area.
That said, I do think things like warlock melee giving shield and titan running OHK.O. are a bit much.
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Every special is a panic button.. lol your argument is valid but only because you aren't seeing the whole picture. Of course you aren't going to be stupid and START your special while being shot at, because you are the only class that doesn't get a defense boost.. The gunslinger gets the throwing knife, arguably the worst melee in the game.. and also gets some of the worst grenades.. to compliment that half of your skills incease the effectiveness of your special.. this class and the sunsinger are the only two classes that gain an additional throwable weapon. The bladedancer has abilities that force it to be in close proximity to people, which is why it gets blink strike. but, like you said, it requires some skill because you can be deadly but you are also vulnerable.. again, more of your skills in either subclass help with your special more than any other class in the game. The sunsingerget's two grenades and the best melee..it can revive, and it's special is as good as the Defenders because you get just as much of an overshield as armor of light except you can still shoot with it active. Also, like the defender except better, the sunsinger get's an overshield for HITTING someone with their melee (flame shield), whereas the Defender has to KILL someone to get the same effect (disintegrate). The void walker has the 2nd best melee, get's blink which is a skilled man's shoulder charge, and it's entire class is built around it's melee energy drain which reduces the cooldown of their grenade..also it has the greatest grenade, axion bolt. the Strikers greatest PvP ability is obviously shoulder charge, but one thing most people don't realize is that if you choose shoulder charge you don't get enhanced defense during FOH which means it's not nearly the panic button everyone makes it out to be.. especially considering the voidwalkers special is the same thing except it has range, and every other special usually ends with 3-4 kills where the Striker would have to get all those kills at once, every other class can get them overtime. The Defender gets flash bang grenades, which really are great if you're playing as a team.. or if you are doing the raid.. they also get a bubble shield which is useless for PvP unless you're playing against idiots.. The defender's entire build is shaped towards helping allies more so than helping the Defender because the greatest abilities the defender possesses are passive ones..THUS, requiring more gun skill than any other class. As an aside, I'd like to point out that every single human being I've talked to about this game agrees, this is the consensus view.. the only people that disagree are people on this god forsaken forum who want to argue that their class isn't as good as it should be... most of them are balanced, but the plan was supposed to be for the Hunter to have the best specials but not get many because their abilities aren't as good; the Warlock get the best grenades, but have a weak melee and below average special; and the titan was supposed to have the best melee, but what ended up happening IF you watched as the game progressed: the hunter's special got buffed because the warlock was too powerful, and the defenders bubble shield wasn't strong enough so they buffed that as well.. neither buff fixed any problems. They also made hand cannons a primary instead of a secondary..and they got rid of "secondaries" all together and replaced them with "special weapons"
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how does it feel to realize no one read your pointless wall of text
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It was actually a featured post, I regurgatated it without the bullets, bolds, italics etc.
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FoH is not all its cracked up to be. Theres a good 2 secs of please kill me after the impact animation. Not to mention if increased jump or aimed jump is used I mow them down with The Last Word. Calling a class OP because it can kill you in a game based on killing each other is pretty routine. Can't tell you how often I hear rock whining about paper only to have rock crush scissors every single time.
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Edited by drag0nboss: 10/3/2014 7:52:07 PMI didnt say it's OP. I don't even like to use the term OP, because 90% of the time it is not used to mean what it literally means; overpowered. Currently, the only things that are truly overpowered are auto rifles, and they're getting looked at. If you cant kill whoever you were trying to kill with that large radius FoH and DoT, then you deserve to be killed for that. Whiff a move, get punished, it's that simple. What I am talking about here is the ease with which FoH can kill you vs the amount of effort requred to avoid it/ kill the guy using it. It is close to impossible to avoid even if you see the Titan leap to do the super. It is also close to impossible to killa Titan while in FoH, because it is the fastest super in the game. No other class can panic super like Titans, no class is as versatile as hunters, and no class can self revive and spam grenades like warlocks, therefore it is balanced. Paper beats rock, rock beats scissors, scissors beats paper. Titans are Rock, Hunters are Scissors, Warlocks are Paper.(in a sense)
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Well in fairness my response was to the OP don't know how I attached to yours. However that is well said in your response. I am just of the opinion that if every clash can dish it out them once in a while you have to take it. A wise man once said "Sometimes in life you are the dog, other times the hydrant."