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originally posted in:LionsGuard Rogue Light
Edited by Lord Aglarel: 10/4/2014 10:57:57 AM
5

Vault of Glass - Raid Guide

This Guide was borrowed in its entirety from F8L Fool on Playstation Trophies. I've added some minor addendums and formatting, but the bulk of the effort was made by him. I've read through a variety of guides, and his is by far the best. The link above goes to the original, for anyone interested. [i]This section contains the bulk details everyone in the fireteam should know prior to even attempting the raid:[/i] [b][i]Recommended Level[/i][/b] - The best level to fully clear this dungeon is 28, but 27 is still very effective. Although the raid says that it is level 26 the enemies in the final room are actually level 27 and [b][u]28[/u][/b]. This is unlike any other content in Destiny, which never scales above the level required to participate in the Strike or Mission. For every level you are beneath the enemy you are fighting, you will take amplified amounts of damage while suffering an outgoing damage penalty. Being level 25 or lower will result in a [b][u]one shot[/u][/b] from virtually all enemy attacks in Atheon's room. Because of this, I suggest being no lower than 26 when attempting to fully clear through Atheon for the first time, otherwise you will be a huge liability to your group. [i][b]Fusion Rifle[/b][/i] - Each player should bring with them a good Fusion Rifle to deal with the heavily shielded enemies. It is the best weapon against Major and Ultra tier enemies, as well as anything that has a shield or high armor. Although it can’t critical (precision) on weak points it will pierce enemies and is effective from all angles. This is a big deal especially against Templar due to his “Detain” ability. It may be beneficial to secure one rare or better fusion rifle of every damage type to be prepared for every shield type you come across. All three shield types appear in the Vault of Glass. Purple shields are weak to Warp damage, Blue shields are weak to Arc damage, and Orange shields are weak to Solar damage. [i][b]Special and Heavy Ammo Synthesis[/b][/i] - This is a big deal and can really save the raid when you get in a bind. Some encounters a well placed rocket can set the tone for the entire attempt, or save you from a wipe. Being able to continuously use your weapon of choice is invaluable, especially when the ammo drops are in an inconvenient place. Don’t worry about the cost; you’ll make thousands upon thousands of Glimmer during the raid. Easily enough to hit the cap (25,000). [i][b]Coordinate Supers[/b][/i] - This is huge and not enough people take advantage of it. If you use your Super effectively with the rest of the party, you can have a steady stream of them going, using the Orb’s of Light that drop whenever a Super is used against the enemy. Communicate ahead of time when you plan on using a Super. As the fireteam will usually be divided into three groups of two, coordinate closely with the Guardian who will be nearest to you. If you can collect orbs safely without deviating too far from your position of responsibility, do so. Lastly and most importantly… [i][b]Communicate[/b][/i] - Every boss has a mechanic that requires a special amount of attention. If you are near death and can’t fulfill your role let people know. If something spawns that you know should be focused fired, say where and what it is. The quicker your team can react the better your chances of success in the raid. This is particularly true for anything and everything involving the Relic. For this reason, it is essential for every member of the raid to have a functional headset and be linked into party chat. Each phase of the raid will be detailed in the comments below. Remember to sort comments by "Oldest First," in case the section headings aren't clear enough.

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  • Edited by Lord Aglarel: 10/3/2014 9:50:18 AM
    [u][b]Section 4: Atheon[/b][/u] [b]Objective[/b]: Defeat the Gatekeeper; Collect the Relics from the Timegates to build the Conflux; Defeat Atheon [b]Enemies[/b]: Gatekeeper, Goblin, Harpy, Praetorian, Oracle [b]Level[/b]: 27 (Phase 1 and Phase 2), 28 (Phase 3) [b]Guardian Grouping[/b]: Phase 1: 2-2-2; Phase 2: 3-3 / 3-2-1 / 6; Phase 3: 3-3 [b]Overview[/b] This fight combines the aspects of all of the previous encounters and adds even more. You will be getting a Relic, defending separate Sync plates, cleansing debuffs, and much, much more. One of the many difficult parts of this fight is the overwhelming number of directions enemies come from in combination with the sniping power of the Goblins. Combined with the need to split up a great deal and you end up with a ton of personal responsibility. The key to the entire fight is how you handle the Timegates (activated via Sync Plate) and the Relics. If you manage that well, everything else comes down to not dying to a myriad of things. [b]The Encounter[/b] [b]Phase 1: Kill the Gatekeeper[/b] The first phase is as cookie cutter as they come. Head up to the platform where a ton of dormant Vex are waiting and pick them off. Once the white Vex are cleared out you can start taking aim at the Gatekeeper. With some focus fire it will go down within one or two teleports around the map. Nothing to fear here. [b]Phase 2: Collect the relics and defend the Conflux[/b] Phase 2 is where all hell starts to break loose. In order to progress to the next phase you must open up a Timegate on either side, go in and kill the Gatekeeper, and take the Relic that it drops back to the present time. This must be done on both sides before the newly spawned Conflux is destroyed by Vex in the middle of the map. The instant you transition to this phase G1, G2, and G3 need to get in the left gate. It is the harder of the two because of the Praetorians so you want to get it out of the way first. While the Relic trio are in the Timegate the remaining people outside must fend off the Praetorians so they don’t sabatoge the Sync Plate, just like in the very first event of the raid. If they close it while players are inside they will become “Lost in Time” and the entire raid will die. It must stay open until they exit. This [url=http://imgur.com/a/Q8qTt#6]image[/url] shows the setup for keeping the initial Sync Plate safe while the Timegate group gets the relic. After killing the Gatekeeper and picking up the Relic, the three players need to exit as fast as possible from the same side of the gate, so they will be standing just outside the gate together. When they exit, they must stand still so the Relic Carrier can use Cleansing Shield (Left Trigger) and remove the Mark of the Void debuff that is gained when the relic becomes active in the Timegate. The instant the debuff comes off, the Relic Carrier and one of the people from the original Timegate group needs to go to the right one, activate it, and go in. Two of the remaining people outside will fend off the newly spawning Minotaurs that are coming down the center of the map to destroy the Conflux. The other two will keep the right Sync Plate clear just like they did with the previous one. [url=http://imgur.com/a/Q8qTt#7]This[/url] will be the new Guardian distribution after the first Relic is secured. After the Relic Carrier and his partner enter the second gate the Relic Carrier needs to launch a Super into the middle of the enemy, [b]making sure to hit the boss[/b]. The partner should use rockets and grenades to finish off the rest, and then steadily push the Gatekeeper up the hill. Once the screen begins to darken the Relic Carrier needs to use Cleansing Shield (Left Trigger) on both himself and his partner, then continue the assault on the Gatekeeper. If for some reason the Timegate group is struggling inside, you can try to use three people like the first gate, but you run the risk of losing the Conflux to minotaurs. Upon acquiring the second Relic, make your way outside as safely as possible in order to not drop either Relic. If either Relic Carrier drops their Relics at this point it will be an instant wipe, so be cautious. Once outside the entire raid should group up on the Conflux and dispatch any remaining enemies until the event concludes. [b]Phase 3: Defeat Atheon[/b] There is an eight minute enrage timer, but using this strategy it will be nearly impossible to take that long. If you are running into the 8 minute timer with this method either people are dying or are too low level to kill the boss. The third and final phase of the fight is the main boss. He has an enormous amount of health, hits very hard, and spawns self-destructing Harpies. He also forcibly transfers [i]the three farthest players[/i] into the timegate to pick up the relic. This time, the exit won’t be open until the people on the outside open it for you. You will also be able to immediately pick up the Relic and the Mark of the Void debuff will again be present. Unfortunately, [b]there are also Oracles spawning that must be dealt with immediately[/b] or they kill everyone in the timegate and wipe the raid. Due to the Oracles, you can't simply flee the timegate in a hurry and circumvent dealing with frequent Mark of the Void cleansing. After exiting the timegate you are given a buff called "[b]Time's Vengeance[/b]" which multiplies outgoing damage on Atheon by roughly five times. You can resume attacking Atheon for thirty seconds until the buff expires, then he will teleport three more people into the timegate. Each time he does this, he forces any open Sync Plates and their gate closed and destroys the previous relic, meaning that the Relic Carrier can be teleported as well. Here is a [url=http://www.youtube.com/watch?feature=player_embedded&v=SRYzLiUzzxM]video[/url] of an entire fight using the author's method. It is from the Relic Carrier's perspective. Here is another [url=http://www.youtube.com/watch?feature=player_embedded&v=bGBtnv9j470]video[/url] from the perspective of the Titan inside the timegate, SneakyBean.

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